漫画风格3D立体书卷场景提示词
2x2 网格,针对 4 部知名漫画执行此操作:INPUT_TOPIC ::= " " [主题分析] 推断: - 以主角为核心中心。 - 6–12 名辅助角色(团队、对手、导师、反派)。 - 标志性战斗主题、环境和特效(SFX)排版风格。 - 20+ 微型元素:道具、碎片、图标、纹章。 ::= + + + + ::= "厚重的漫画书脊基座,如同漫画单行本;顶面印有破碎的面板网格;书脊上印有 INPUT_TOPIC 的 Logo" ::= "主角从中心面板中冲出,打破边界形成 3
- Category
- Posters & Typography
- Model
- ChatGPT
- Creator
- @Gdgtify
- Source language
- zh-CN
- Source ID
- 14454
- Published
- May 14, 2026
Full prompt
2x2 grid, do this for 4 famous manga: INPUT_TOPIC ::= "<manga / anime title>" [TOPIC_ANALYSIS] Infer: - Protagonist as centerpiece. - 6–12 supporting characters (team, rivals, mentors, villains). - Signature battle motifs, environments, and SFX typography style. - 20+ micro-elements: props, fragments, icons, emblems. <scene> ::= <base> "+" <primary_figure> "+" <supporting_figures> "+" <props> "+" <photo_env> <base> ::= "thick book-spine base like a manga volume; top surface printed as fractured panel grid; INPUT_TOPIC logo on the spine" <primary_figure> ::= "main character bursting out of a central panel, breaking borders into 3D shards" <supporting_figures> ::= "6–12 smaller figures emerging from different panels at different depths; rival/villain placed opposite for tension; mentors/support behind for layering" <props> ::= "3D extruded SFX text, speedlines, screentone chunks, iconic objects/emblems, terrain fragments, floating icons; 20+ micro-elements arranged so each panel area tells a mini-story" <photo_env> ::= "high-contrast studio with crisp shadows; slight rim light to emphasize panel shards; shallow focus on centerpiece" [INSTRUCTION] Render one image instantiating <scene>; infer cast/SFX/props from INPUT_TOPIC and maximize readable panel storytelling.
Translations
漫画风格3D立体书卷场景提示词
en2x2 grid, do this for 4 famous manga: INPUT_TOPIC ::= "<manga / anime title>" [TOPIC_ANALYSIS] Infer: - Protagonist as centerpiece. - 6–12 supporting characters (team, rivals, mentors, villains). - Signature battle motifs, environments, and SFX typography style. - 20+ micro-elements: props, fragments, icons, emblems. <scene> ::= <base> "+" <primary_figure> "+" <supporting_figures> "+" <props> "+" <photo_env> <base> ::= "thick book-spine base like a manga volume; top surface printed as fractured panel grid; INPUT_TOPIC logo on the spine" <primary_figure> ::= "main character bursting out of a central panel, breaking borders into 3D shards" <supporting_figures> ::= "6–12 smaller figures emerging from different panels at different depths; rival/villain placed opposite for tension; mentors/support behind for layering" <props> ::= "3D extruded SFX text, speedlines, screentone chunks, iconic objects/emblems, terrain fragments, floating icons; 20+ micro-elements arranged so each panel area tells a mini-story" <photo_env> ::= "high-contrast studio with crisp shadows; slight rim light to emphasize panel shards; shallow focus on centerpiece" [INSTRUCTION] Render one image instantiating <scene>; infer cast/SFX/props from INPUT_TOPIC and maximize readable panel storytelling.
漫画风格3D立体书卷场景提示词
zh-CN2x2 网格,针对 4 部知名漫画执行此操作:INPUT_TOPIC ::= "<漫画 / 动画标题>" [主题分析] 推断: - 以主角为核心中心。 - 6–12 名辅助角色(团队、对手、导师、反派)。 - 标志性战斗主题、环境和特效(SFX)排版风格。 - 20+ 微型元素:道具、碎片、图标、纹章。 <场景> ::= <基座> + <主要人物> + <辅助人物> + <道具> + <摄影环境> <基座> ::= "厚重的漫画书脊基座,如同漫画单行本;顶面印有破碎的面板网格;书脊上印有 INPUT_TOPIC 的 Logo" <主要人物> ::= "主角从中心面板中冲出,打破边界形成 3D 碎片" <辅助人物> ::= "6–12 个较小的人物从不同深度的面板中显现;对手/反派置于对立面以制造张力;导师/后援置于后方以增加层次感" <道具> ::= "3D 挤出特效文字、速度线、网点块、标志性物品/纹章、地形碎片、悬浮图标;排列 20+ 个微型元素,使每个面板区域都讲述一个小故事" <摄影环境> ::= "高对比度工作室环境,阴影清晰;轻微的轮廓光以强调面板碎片;浅焦聚焦于中心点" [指令] 渲染一张实例化 <场景> 的图像;根据 INPUT_TOPIC 推断角色/特效/道具,并最大化可读的面板叙事性。












