球形角色模因模板
一个创意提示词,可将任何输入角色强制转换为完美的球形 3D 身体,模仿流行的模因美学,并具有类似 Pixar 的渲染效果。
- Category
- Charts & Infographics
- Model
- GPT Image 2
- Creator
- Hades
- Source language
- en
- Source ID
- 17838
- Published
- May 2, 2026
Full prompt
A stylized 3D character based on a fixed meme template.
PRIORITY ORDER:
1. Exact spherical body shape (MOST IMPORTANT)
2. Identity resemblance
3. Visual polish
BASE MODEL (ABSOLUTELY LOCKED):
- A PERFECT sphere body (no deformation at all)
- No torso, no waist, no flattening
- The silhouette must always read as: "a ball with thin arms and legs"
- Thin, simple arms and legs attached directly to the sphere
- Neutral standing pose, arms relaxed
- The body must look identical across all outputs
- This is the same reused 3D model every time
If the character looks humanoid instead of spherical, it is incorrect.
---
IDENTITY MAPPING:
Map the provided character onto this spherical body:
- Place facial features directly on the sphere
- Preserve:
- eye shape, size, spacing, expression
- eyebrows and attitude
- simple mouth if needed
- Add key identity elements:
- hair (wrapped around the sphere)
- hat (must sit naturally on top of the sphere)
- accessories (glasses, etc.)
- colors and patterns
- The character must be recognizable at a glance
- This is NOT a redesign:
→ it should look like the same character forced into this body
---
CLOTHING MAPPING (CRITICAL):
- The body MUST remain a perfect sphere
- Clothing must NOT change the body shape
- Clothes are applied as a surface layer on the sphere
- Think: painted, printed, or lightly embossed onto the sphere
---
STYLE:
- Smooth matte plastic material
- Clean, minimal geometry
- Toy-like Pixar / vinyl figure style
- Soft reflections
---
SCENE:
{argument name="background" default="A cozy child’s bedroom"}:
- Wooden floor
- Bed with striped blanket
- Children’s drawings on the wall
- Warm ambient lighting
- Soft depth of field
---
RENDER:
- High-quality 3D render (Blender / Octane style)
- Cinematic lighting
- Global illumination
- 50mm lens
- Sharp focus on character
- Soft shadows
- 4K resolution
---
FINAL INTENT:
The result should look like a meme:
the exact same spherical Mike Wazowski-style body every time,
with different characters awkwardly and humorously mapped onto it.
Everything must conform to the spherical body.
Nothing can override the sphere.Translations
球形角色模因模板
enA stylized 3D character based on a fixed meme template. PRIORITY ORDER: 1. Exact spherical body shape (MOST IMPORTANT) 2. Identity resemblance 3. Visual polish BASE MODEL (ABSOLUTELY LOCKED): - A PERFECT sphere body (no deformation at all) - No torso, no waist, no flattening - The silhouette must always read as: "a ball with thin arms and legs" - Thin, simple arms and legs attached directly to the sphere - Neutral standing pose, arms relaxed - The body must look identical across all outputs - This is the same reused 3D model every time If the character looks humanoid instead of spherical, it is incorrect. --- IDENTITY MAPPING: Map the provided character onto this spherical body: - Place facial features directly on the sphere - Preserve: - eye shape, size, spacing, expression - eyebrows and attitude - simple mouth if needed - Add key identity elements: - hair (wrapped around the sphere) - hat (must sit naturally on top of the sphere) - accessories (glasses, etc.) - colors and patterns - The character must be recognizable at a glance - This is NOT a redesign: → it should look like the same character forced into this body --- CLOTHING MAPPING (CRITICAL): - The body MUST remain a perfect sphere - Clothing must NOT change the body shape - Clothes are applied as a surface layer on the sphere - Think: painted, printed, or lightly embossed onto the sphere --- STYLE: - Smooth matte plastic material - Clean, minimal geometry - Toy-like Pixar / vinyl figure style - Soft reflections --- SCENE: {argument name="background" default="A cozy child’s bedroom"}: - Wooden floor - Bed with striped blanket - Children’s drawings on the wall - Warm ambient lighting - Soft depth of field --- RENDER: - High-quality 3D render (Blender / Octane style) - Cinematic lighting - Global illumination - 50mm lens - Sharp focus on character - Soft shadows - 4K resolution --- FINAL INTENT: The result should look like a meme: the exact same spherical Mike Wazowski-style body every time, with different characters awkwardly and humorously mapped onto it. Everything must conform to the spherical body. Nothing can override the sphere.
球形角色模因模板
zh-CN基于固定模因模板的风格化 3D 角色。 优先级顺序: 1. 精确的球形身体(最重要) 2. 身份特征相似度 3. 视觉精致度 基础模型(绝对锁定): - 一个完美的球体身体(完全没有变形) - 无躯干、无腰部、无扁平化处理 - 轮廓必须始终呈现为:“一个带有细长四肢的球体” - 细长、简单的四肢直接连接在球体上 - 中性站立姿势,手臂自然下垂 - 身体在所有输出中必须看起来完全一致 - 每次都使用相同的重复 3D 模型 如果角色看起来像人形而不是球形,则为错误。 --- 身份映射: 将提供的角色映射到这个球形身体上: - 将面部特征直接放置在球体上 - 保留: - 眼睛的形状、大小、间距、表情 - 眉毛和神态 - 必要时添加简单的嘴巴 - 添加关键的身份元素: - 头发(包裹在球体周围) - 帽子(必须自然地戴在球体顶部) - 配饰(眼镜等) - 颜色和图案 - 角色必须一眼就能被认出来 - 这不是重新设计: → 它看起来应该是同一个角色被强行塞进了这个身体里 --- 服装映射(关键): - 身体必须保持完美的球形 - 服装绝不能改变身体形状 - 服装作为表面层应用在球体上 - 构思:像绘制、印刷或轻微浮雕在球体上一样 --- 风格: - 光滑的哑光塑料材质 - 简洁、极简的几何形状 - 类似 Pixar / 搪胶玩具的风格 - 柔和的反射 --- 场景: {argument name="background" default="温馨的儿童卧室"}: - 木地板 - 带有条纹毯子的床 - 墙上的儿童画 - 温暖的环境光 - 柔和的景深 --- 渲染: - 高质量 3D 渲染(Blender / Octane 风格) - 电影级灯光 - 全局光照 - 50mm 镜头 - 角色焦点清晰 - 柔和阴影 - 4K 分辨率 --- 最终意图: 结果应该看起来像一个模因: 每次都是完全相同的球形 Mike Wazowski 式身体, 不同的角色被尴尬而幽默地映射在上面。 一切都必须符合球形身体的要求。 没有任何东西可以覆盖这个球体。




















