Professional Trading Card Illustration
A comprehensive prompt for creating a high-quality trading card game illustration with a structured UI, rarity indicators, and character stats.
- Category
- UI & Interfaces
- Model
- GPT Image 2
- Creator
- minmin みんみん|変なAI Creator
- Source language
- ja
- Source ID
- 18079
- Published
- May 3, 2026
Full prompt
Please generate a high-quality trading card-style illustration.
[Reference]
Base it on the provided character image. (Do not refer to text in the image.) Maintain the character's face, outfit, features, and identity.
[Style]
Modern Japanese trading card game style. High definition, dynamic composition, dramatic lighting, vivid colors, sharp rendering. A high-end feel like hologram processing. Readable text and organized UI design.
[Layout (Fixed)]
A vertical card with the following composition:
- Top left: Rarity display (text)
- Directly below rarity: Attribute (icon + text)
- Center: Full body of the character (with effects based on abilities)
- Bottom left: Status section
- Bottom right: Skill/Special move description
- Bottom center: Character name (large and prominent)
[Text Elements]
- Name: {{★Input manually or auto-generate from appearance}}
- Attribute: Auto-generate from appearance
- Rarity: Auto-generate from appearance
[Status (Auto-generate 0-100 values and gauges for each item based on appearance)]
- Attack
High: Large weapons, aggressive poses, red/orange tones
Low: Defensive, soft designs
- Defense
High: Armor, heavy equipment, sense of weight, shield-like expression
Low: Light equipment, slender
- Speed
High: Slender, dynamic poses, speed effects
Low: Large, solid stance
- Intelligence
High: Calm expression, sharp eyes, blue/purple tones, mechanical/magical symbols
Low: Emotional, impression of brute force
- Magic Power
High: Luminescence, aura, magic effects, surreal expressions
Low: Realistic, few effects
[Important Rules]
Do not maximize all statuses. Balance them with strengths and weaknesses.
[Rarity Standards]
N: Standard
R: Strong aura and direction
SR: Overwhelming presence and amount of information
UR: Overwhelming presence and information, with gloss and shine over the whole card
[Skill Generation]
Auto-generate the following:
- Skill (Name + Effect)
- Special Move (Flashy name + powerful effect)
[Direction]
Apply effects based on attribute and magic power (fire, lightning, darkness, etc.)
[Output]
Ensure a professional card design that is organized and easy to read without overlapping text.Translations
Professional Trading Card Illustration
ja高品質なトレーディングカード風イラストを生成してください。 【参照】 提供されたキャラクター画像をベースにすること。(画像の文字は参照しない) キャラクターの顔・衣装・特徴・アイデンティティは維持する。 【スタイル】 現代の日本のトレーディングカードゲーム風。 高精細、ダイナミックな構図、ドラマチックなライティング、鮮やかな色彩、シャープな描写。 ホログラム加工のような高級感。 文字は読みやすく、整理されたUIデザイン。 【レイアウト(固定)】 縦型カードで以下の構成にする: ・上部左:レアリティ表示(テキスト) ・レアリティ表示のすぐ下:属性(アイコン+テキスト) ・中央:キャラクター全身(能力に応じたエフェクト付き) ・左下:ステータス欄 ・右下:スキル・必殺技説明 ・下中央:キャラクター名(大きく目立つ) 【テキスト要素】 ・名前:{{★自分で入力or見た目から自動生成}} ・属性:見た目から自動生成 ・レアリティ:見た目から自動生成 【ステータス(見た目から各項目0-100の数値とゲージを自動生成)】 ・攻撃 高:大きな武器、攻撃的ポーズ、赤・オレンジ系 低:防御的、柔らかいデザイン ・防御 高:鎧、重装、重量感、盾的表現 低:軽装、細身 ・スピード 高:細身、動きのあるポーズ、スピードエフェクト 低:大型、どっしりした構え ・知力 高:冷静な表情、鋭い目、青・紫系、機械・魔法記号 低:感情的、力任せな印象 ・魔力 高:発光、オーラ、魔法エフェクト、非現実的表現 低:リアル系、エフェクト少なめ 【重要ルール】 すべてのステータスを最大にしないこと。 強みと弱みを持つバランスにすること。 【レアリティ基準】 N:標準的 R:強いオーラと演出 SR:圧倒的な存在感と情報量 UR:圧倒的な存在感と情報量、カード全体に光沢と輝き 【スキル生成】 以下を自動生成: ・スキル(名前+効果) ・必殺技(派手な名前+強力な効果) 【演出】 属性と魔力に応じたエフェクトを付与(炎、雷、闇など) 【出力】 文字が重ならず読みやすい、整理されたプロ仕様のカードデザインにすること。
Professional Trading Card Illustration
zh-CNPlease generate a high-quality trading card-style illustration. [Reference] Base it on the provided character image. (Do not refer to text in the image.) Maintain the character's face, outfit, features, and identity. [Style] Modern Japanese trading card game style. High definition, dynamic composition, dramatic lighting, vivid colors, sharp rendering. A high-end feel like hologram processing. Readable text and organized UI design. [Layout (Fixed)] A vertical card with the following composition: - Top left: Rarity display (text) - Directly below rarity: Attribute (icon + text) - Center: Full body of the character (with effects based on abilities) - Bottom left: Status section - Bottom right: Skill/Special move description - Bottom center: Character name (large and prominent) [Text Elements] - Name: {{★Input manually or auto-generate from appearance}} - Attribute: Auto-generate from appearance - Rarity: Auto-generate from appearance [Status (Auto-generate 0-100 values and gauges for each item based on appearance)] - Attack High: Large weapons, aggressive poses, red/orange tones Low: Defensive, soft designs - Defense High: Armor, heavy equipment, sense of weight, shield-like expression Low: Light equipment, slender - Speed High: Slender, dynamic poses, speed effects Low: Large, solid stance - Intelligence High: Calm expression, sharp eyes, blue/purple tones, mechanical/magical symbols Low: Emotional, impression of brute force - Magic Power High: Luminescence, aura, magic effects, surreal expressions Low: Realistic, few effects [Important Rules] Do not maximize all statuses. Balance them with strengths and weaknesses. [Rarity Standards] N: Standard R: Strong aura and direction SR: Overwhelming presence and amount of information UR: Overwhelming presence and information, with gloss and shine over the whole card [Skill Generation] Auto-generate the following: - Skill (Name + Effect) - Special Move (Flashy name + powerful effect) [Direction] Apply effects based on attribute and magic power (fire, lightning, darkness, etc.) [Output] Ensure a professional card design that is organized and easy to read without overlapping text.









