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赛博朋克动漫角色选择界面

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赛博朋克动漫角色选择界面

生成一个霓虹风格的动漫格斗游戏角色选择界面,包含两名特色战士、属性面板、头像网格及对战面板。

Category
Charts & Infographics
Model
GPT Image 2
Creator
レティシア・ノエル
Source language
en
Views0
Source ID
20283
Published
May 14, 2026
Use in StudioOpen source

Full prompt

Goal: Create a vertical cyberpunk anime fighting game character select screen for a fictional game titled {argument name="game logo text" default="SynClub"}, styled like a glossy arcade versus menu.

Canvas: Tall 2:3 mobile-poster composition, 675×1200 style, dark futuristic neon city background split diagonally into blue left side and hot pink/red right side, with glowing HUD lines, scanlines, sparks, particles, and high-contrast rim lighting.

Layout: At the very top, place angular metallic logo text “SynClub” with electric blue highlights, and beneath it the title “CHARACTER SELECT”. Put “PLAYER 1” in a blue sci-fi tab at the top-left and “PLAYER 2” in a pink sci-fi tab at the top-right. The screen is divided into two large featured character areas: left selected fighter for Player 1 in blue, right selected fighter for Player 2 in red. In the center lower half, place a character portrait selection grid with glowing frames. At the bottom center, place a large luminous “VS”. Along the bottom edge, add a game controller command bar with five options: select, confirm, back, random, option, each with small PlayStation-style button icons.

Main characters: Player 1 is {argument name="player one character name" default="REGULUS"}, a dark hooded anime fighter with black cloak, chains, metallic accessories, glowing blue highlights, pale shadowed face, red eyes, one gloved hand lifting the hood, mysterious assassin/rogue mood. Add the Japanese reading “レグルス” under the name. Player 2 is {argument name="player two character name" default="MERU"}, a blonde gothic-lolita anime girl with long twin-tail hair, red and black frilled dress, rose accessories, black gloves, choker, heart gem, playful elegant pose with one hand near her face. Add the Japanese reading “める” under the name.

Stats panels: Under each large character name, include a compact rectangular stat box with exactly 5 labeled rows: TYPE, POWER, SPEED, RANGE, TECHNIQUE. For Regulus, the TYPE value is “スピード” and the bars glow blue. For Meru, the TYPE value is “トリッキー” and the bars glow red.

Character select grid: Include exactly 14 selectable tiles in the central grid, each with a glowing sci-fi border. Count and arrange them as follows: Row 1 has 3 tiles: hooded dark male portrait, blonde female portrait, dark masked/obscured portrait. Row 2 has 3 tiles: silver-haired maid girl, selected Regulus tile marked with a blue “P1” tag, selected Meru tile marked with a red “P2” tag. Row 3 has 5 tiles: robot/cyborg head, witch girl with hat, blond male portrait, black-haired masked fighter, tan spiky-haired boy. Row 4 has 3 tiles: turquoise aquatic/mermaid-like girl, pale white-haired character, and a black silhouette tile with a question mark labeled “Random”. Use blue selection glow around P1 and red selection glow around P2.

Bottom versus panels: Bottom-left blue player panel reads “PLAYER 1 REGULUS レグルス” with an emblem and a weapon box labeled “MAIN WEAPON” showing {argument name="player one weapon" default="黒剣 -ノクターナル-"} beside a sleek dark sword illustration. Bottom-right red player panel reads “PLAYER 2 MERU める” with a rose emblem and a weapon box labeled “MAIN WEAPON” showing {argument name="player two weapon" default="ローズマイク"} beside a rose-themed microphone weapon illustration.

Visual style: Ultra-detailed anime key art, glossy UI, esports fighting game interface, neon blue versus neon magenta palette, sharp angular frames, glowing typography, dramatic lighting, dense futuristic city details, polished game-menu screenshot look.

Constraints: Keep all text legible and aligned like a real character select UI. Use exactly 2 large featured characters and exactly 14 central selectable tiles. Do not add extra characters outside the grid. No watermark.
Translations

赛博朋克动漫角色选择界面

en

Goal: Create a vertical cyberpunk anime fighting game character select screen for a fictional game titled {argument name="game logo text" default="SynClub"}, styled like a glossy arcade versus menu. Canvas: Tall 2:3 mobile-poster composition, 675×1200 style, dark futuristic neon city background split diagonally into blue left side and hot pink/red right side, with glowing HUD lines, scanlines, sparks, particles, and high-contrast rim lighting. Layout: At the very top, place angular metallic logo text “SynClub” with electric blue highlights, and beneath it the title “CHARACTER SELECT”. Put “PLAYER 1” in a blue sci-fi tab at the top-left and “PLAYER 2” in a pink sci-fi tab at the top-right. The screen is divided into two large featured character areas: left selected fighter for Player 1 in blue, right selected fighter for Player 2 in red. In the center lower half, place a character portrait selection grid with glowing frames. At the bottom center, place a large luminous “VS”. Along the bottom edge, add a game controller command bar with five options: select, confirm, back, random, option, each with small PlayStation-style button icons. Main characters: Player 1 is {argument name="player one character name" default="REGULUS"}, a dark hooded anime fighter with black cloak, chains, metallic accessories, glowing blue highlights, pale shadowed face, red eyes, one gloved hand lifting the hood, mysterious assassin/rogue mood. Add the Japanese reading “レグルス” under the name. Player 2 is {argument name="player two character name" default="MERU"}, a blonde gothic-lolita anime girl with long twin-tail hair, red and black frilled dress, rose accessories, black gloves, choker, heart gem, playful elegant pose with one hand near her face. Add the Japanese reading “める” under the name. Stats panels: Under each large character name, include a compact rectangular stat box with exactly 5 labeled rows: TYPE, POWER, SPEED, RANGE, TECHNIQUE. For Regulus, the TYPE value is “スピード” and the bars glow blue. For Meru, the TYPE value is “トリッキー” and the bars glow red. Character select grid: Include exactly 14 selectable tiles in the central grid, each with a glowing sci-fi border. Count and arrange them as follows: Row 1 has 3 tiles: hooded dark male portrait, blonde female portrait, dark masked/obscured portrait. Row 2 has 3 tiles: silver-haired maid girl, selected Regulus tile marked with a blue “P1” tag, selected Meru tile marked with a red “P2” tag. Row 3 has 5 tiles: robot/cyborg head, witch girl with hat, blond male portrait, black-haired masked fighter, tan spiky-haired boy. Row 4 has 3 tiles: turquoise aquatic/mermaid-like girl, pale white-haired character, and a black silhouette tile with a question mark labeled “Random”. Use blue selection glow around P1 and red selection glow around P2. Bottom versus panels: Bottom-left blue player panel reads “PLAYER 1 REGULUS レグルス” with an emblem and a weapon box labeled “MAIN WEAPON” showing {argument name="player one weapon" default="黒剣 -ノクターナル-"} beside a sleek dark sword illustration. Bottom-right red player panel reads “PLAYER 2 MERU める” with a rose emblem and a weapon box labeled “MAIN WEAPON” showing {argument name="player two weapon" default="ローズマイク"} beside a rose-themed microphone weapon illustration. Visual style: Ultra-detailed anime key art, glossy UI, esports fighting game interface, neon blue versus neon magenta palette, sharp angular frames, glowing typography, dramatic lighting, dense futuristic city details, polished game-menu screenshot look. Constraints: Keep all text legible and aligned like a real character select UI. Use exactly 2 large featured characters and exactly 14 central selectable tiles. Do not add extra characters outside the grid. No watermark.

赛博朋克动漫角色选择界面

zh-CN

目标:创建一个竖屏赛博朋克动漫格斗游戏角色选择界面,用于一款名为 {argument name="game logo text" default="SynClub"} 的虚构游戏,风格仿照光泽感十足的街机对战菜单。 画布:高比例 2:3 手机海报构图,675×1200 风格,深色未来感霓虹城市背景,对角线分割为左侧蓝色和右侧亮粉/红色,带有发光的 HUD 线条、扫描线、火花、粒子和高对比度的轮廓光。 布局:在最顶部放置带有电光蓝高光的金属质感 Logo 文字“SynClub”,下方为标题“CHARACTER SELECT”。左上角放置蓝色科幻标签“PLAYER 1”,右上角放置粉色科幻标签“PLAYER 2”。屏幕分为两个大型特色角色区域:左侧为 Player 1 选定的蓝色系战士,右侧为 Player 2 选定的红色系战士。在中心下半部分,放置一个带有发光边框的角色头像选择网格。底部中心放置一个巨大的发光“VS”。沿底部边缘添加一个游戏手柄指令栏,包含五个选项:选择、确认、返回、随机、选项,每个选项配有小型 PlayStation 风格的按钮图标。 主要角色:Player 1 为 {argument name="player one character name" default="REGULUS"},一名身穿黑色斗篷、带有锁链和金属配饰的暗黑兜帽动漫战士,散发蓝色荧光,面部苍白阴郁,红色双眼,一只戴手套的手正掀起兜帽,呈现神秘刺客/游侠氛围。在名字下方添加日语读音“レグルス”。Player 2 为 {argument name="player two character name" default="MERU"},一名金发哥特萝莉动漫少女,留着长双马尾,身穿红黑相间的荷叶边连衣裙,配有玫瑰饰品、黑色手套、颈圈和心形宝石,姿态俏皮优雅,一只手靠近脸庞。在名字下方添加日语读音“める”。 属性面板:在每个大型角色名称下方,包含一个紧凑的矩形属性框,精确标注 5 行:TYPE(类型)、POWER(力量)、SPEED(速度)、RANGE(范围)、TECHNIQUE(技巧)。对于 Regulus,TYPE 值为“スピード”(速度型),属性条发出蓝光。对于 Meru,TYPE 值为“トリッキー”(技巧型),属性条发出红光。 角色选择网格:在中心网格中包含精确的 14 个可选方块,每个方块都有发光的科幻边框。排列方式如下:第 1 行 3 个方块:兜帽暗黑男性头像、金发女性头像、暗黑蒙面/遮挡头像。第 2 行 3 个方块:银发女仆头像、标有蓝色“P1”标签的 Regulus 选中方块、标有红色“P2”标签的 Meru 选中方块。第 3 行 5 个方块:机器人/赛博格头部、戴帽子的魔女、金发男性头像、黑发蒙面战士、棕色刺猬头男孩。第 4 行 3 个方块:青绿色水生/人鱼风格女孩、苍白白发角色,以及一个带有问号并标注“Random”的黑色剪影方块。P1 周围使用蓝色选择光效,P2 周围使用红色选择光效。 底部对战面板:左下角蓝色玩家面板显示“PLAYER 1 REGULUS レグルス”,配有徽章和标注为“MAIN WEAPON”的武器框,展示 {argument name="player one weapon" default="黒剣 -ノクターナル-"} 以及一把精致的暗黑剑插图。右下角红色玩家面板显示“PLAYER 2 MERU める”,配有玫瑰徽章和标注为“MAIN WEAPON”的武器框,展示 {argument name="player two weapon" default="ローズマイク"} 以及一把玫瑰主题的麦克风武器插图。 视觉风格:超精细动漫关键视觉图、光泽感 UI、电竞格斗游戏界面、霓虹蓝对比霓虹洋红配色、锐利的棱角边框、发光字体、戏剧性光影、密集的未来城市细节、精致的游戏菜单截图外观。 约束:保持所有文字清晰可辨,并像真实的选人 UI 一样对齐。使用精确的 2 个大型特色角色和 14 个中心可选方块。不要在网格之外添加额外角色。无水印。

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