复古像素风太空射击游戏 HUD
生成一张竖屏像素风手机游戏截图,展示霓虹弹幕太空射击游戏的 Boss 战场景及详细的 HUD 元素。
- Category
- UI & Interfaces
- Model
- GPT Image 2
- Creator
- Givros
- Source language
- en
- Source ID
- 20709
- Published
- May 15, 2026
Full prompt
Create a premium vertical mobile game screenshot for a retro pixel-art space shooter, portrait 9:16. The image must look like an actual in-game scene, not a poster or asset sheet. Use crisp high-resolution pixel art with dense neon detail, black space background, purple nebula clouds, star field, scattered asteroids, and two visible planets near the lower left and lower right edges. Center the action vertically: at the bottom center is the player ship, a white, cyan, and gold angular fighter with three bright cyan engine flames and blue cockpit glass, firing a thick central stream of cyan laser bullets upward. At the top center is one enormous symmetrical boss battleship in purple, teal, dark gray, gold, and neon green, with wide wings, many armor panels, two large side cannons, glowing green core diamond in the middle, and blue exhaust trails beneath it. The scene shows intense bullet-hell combat: exactly 1 player ship, exactly 1 giant boss ship, exactly 4 smaller enemy fighters around the middle area, exactly 2 crescent-shaped drones near the upper left and upper right sides, exactly 2 round green shield drones near the mid-left and mid-right, exactly 1 orange explosion slightly left of center, exactly 1 green health pickup icon with a plus sign on the lower right, many cyan player shots rising in columns, and multiple purple and green enemy projectiles descending diagonally. Overlay a futuristic cyan and magenta pixel HUD with transparent dark panels and sharp sci-fi borders. Top left HUD: label “SHIELDS” with exactly 10 glowing blue hex shield icons, and below it a score panel reading “SCORE” and {argument name="score value" default="00547890"}. Top center HUD: label “TIMER” with a clock icon and {argument name="timer value" default="01:48"}. Top right HUD: label “BONUS TIMER” with a segmented magenta bar showing exactly 6 filled pink segments and 3 empty dark segments, and below it a “KILLS” panel with a purple alien skull icon and {argument name="kills value" default="235"}. Bottom left HUD: “WEAPON” panel with a cyan three-shot weapon icon and a small charge meter with exactly 4 filled cyan bars and 2 empty bars. Bottom center HUD: “OVERDRIVE” panel with exactly 10 filled orange bars and 8 empty dark bars. Bottom right HUD: “SMART BOMB” panel with a skull bomb icon and {argument name="smart bomb count" default="x03"}. Keep all UI text pixelated, legible, and aligned to the screen edges like a real mobile arcade game interface. Use vibrant cyan, violet, magenta, green, and orange glow effects, strong contrast, symmetrical composition, no watermark, no extra logos, no realistic 3D rendering, no blurred painterly style.Translations
复古像素风太空射击游戏 HUD
enCreate a premium vertical mobile game screenshot for a retro pixel-art space shooter, portrait 9:16. The image must look like an actual in-game scene, not a poster or asset sheet. Use crisp high-resolution pixel art with dense neon detail, black space background, purple nebula clouds, star field, scattered asteroids, and two visible planets near the lower left and lower right edges. Center the action vertically: at the bottom center is the player ship, a white, cyan, and gold angular fighter with three bright cyan engine flames and blue cockpit glass, firing a thick central stream of cyan laser bullets upward. At the top center is one enormous symmetrical boss battleship in purple, teal, dark gray, gold, and neon green, with wide wings, many armor panels, two large side cannons, glowing green core diamond in the middle, and blue exhaust trails beneath it. The scene shows intense bullet-hell combat: exactly 1 player ship, exactly 1 giant boss ship, exactly 4 smaller enemy fighters around the middle area, exactly 2 crescent-shaped drones near the upper left and upper right sides, exactly 2 round green shield drones near the mid-left and mid-right, exactly 1 orange explosion slightly left of center, exactly 1 green health pickup icon with a plus sign on the lower right, many cyan player shots rising in columns, and multiple purple and green enemy projectiles descending diagonally. Overlay a futuristic cyan and magenta pixel HUD with transparent dark panels and sharp sci-fi borders. Top left HUD: label “SHIELDS” with exactly 10 glowing blue hex shield icons, and below it a score panel reading “SCORE” and {argument name="score value" default="00547890"}. Top center HUD: label “TIMER” with a clock icon and {argument name="timer value" default="01:48"}. Top right HUD: label “BONUS TIMER” with a segmented magenta bar showing exactly 6 filled pink segments and 3 empty dark segments, and below it a “KILLS” panel with a purple alien skull icon and {argument name="kills value" default="235"}. Bottom left HUD: “WEAPON” panel with a cyan three-shot weapon icon and a small charge meter with exactly 4 filled cyan bars and 2 empty bars. Bottom center HUD: “OVERDRIVE” panel with exactly 10 filled orange bars and 8 empty dark bars. Bottom right HUD: “SMART BOMB” panel with a skull bomb icon and {argument name="smart bomb count" default="x03"}. Keep all UI text pixelated, legible, and aligned to the screen edges like a real mobile arcade game interface. Use vibrant cyan, violet, magenta, green, and orange glow effects, strong contrast, symmetrical composition, no watermark, no extra logos, no realistic 3D rendering, no blurred painterly style.
复古像素风太空射击游戏 HUD
zh-CN创作一张高质量的竖屏手机游戏截图,用于复古像素风太空射击游戏,比例为 9:16。图像必须看起来像真实的实时游戏画面,而非海报或素材表。采用清晰的高分辨率像素艺术,具备密集的霓虹细节,背景为黑色太空,点缀紫色星云、星空、零散的小行星,左下角和右下角边缘各有一颗行星。动作垂直居中:底部中央为玩家战机,是一架白色、青色和金色相间的棱角分明的战斗机,带有三道明亮的青色引擎火焰和蓝色驾驶舱玻璃,正向上方发射出一道粗壮的青色激光弹幕。顶部中央为一艘巨大的对称 Boss 战舰,配色为紫色、青色、深灰色、金色和霓虹绿,拥有宽大的机翼、多块装甲板、两个大型侧炮、中间发光的绿色核心菱形,以及下方的蓝色尾迹。场景展示激烈的弹幕战斗:画面中正好有 1 架玩家战机、1 艘巨型 Boss 战舰、中间区域有 4 架小型敌机、左上和右上侧各有 2 架新月形无人机、中左和中右侧各有 2 架圆形绿色护盾无人机、中心偏左处有 1 处橙色爆炸、右下角有 1 个带加号的绿色生命值拾取图标,许多青色玩家弹幕向上升起,多枚紫色和绿色敌方弹丸斜向落下。叠加一个未来感十足的青色和洋红色像素 HUD,包含透明深色面板和锐利的科幻边框。左上角 HUD:标签“SHIELDS”配有 10 个发光的蓝色六边形护盾图标,下方为分数面板,显示“SCORE”及 {argument name="score value" default="00547890"}。顶部中央 HUD:标签“TIMER”配有时钟图标及 {argument name="timer value" default="01:48"}。右上角 HUD:标签“BONUS TIMER”配有一个分段的洋红色进度条,显示 6 个填充的粉色段和 3 个空白深色段,下方为“KILLS”面板,带有紫色外星人头骨图标及 {argument name="kills value" default="235"}。左下角 HUD:“WEAPON”面板包含一个青色三连发武器图标和一个小型充能表,显示 4 格填充的青色条和 2 格空白条。底部中央 HUD:“OVERDRIVE”面板显示 10 格填充的橙色条和 8 格空白深色条。右下角 HUD:“SMART BOMB”面板包含一个头骨炸弹图标及 {argument name="smart bomb count" default="x03"}。保持所有 UI 文字像素化、清晰可辨,并像真实的手机街机游戏界面一样对齐屏幕边缘。使用鲜艳的青色、紫色、洋红色、绿色和橙色发光效果,强对比度,对称构图,无水印,无额外 Logo,无写实 3D 渲染,无模糊的绘画风格。







