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复古像素风太空射击游戏精灵图

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复古像素风太空射击游戏精灵图 1
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复古像素风太空射击游戏精灵图

一个结构化的提示词,用于生成适用于竖版移动端射击游戏的生产级像素艺术精灵图(Sprite Sheet),包含宇宙飞船和道具。

Category
Charts & Infographics
Model
GPT Image 2
Creator
Givros
Source language
en
Views0
Source ID
20713
Published
May 15, 2026
Use in StudioOpen source

Full prompt

Create a clean sprite-sheet style asset image for a vertical retro pixel-art space shooter, on a plain white background with no grid and no labels. Show exactly 11 separate pixel-art spaceship and power-up sprites arranged in three rows, all with crisp black outlines, high-contrast shading, metallic panels, tiny vents, glowing cores, and 16-bit arcade detailing. Use a saturated sci-fi palette dominated by {argument name="main ship color" default="deep violet purple"}, teal/cyan, dark navy, black, gold/orange armor accents, and neon green energy lights.

Layout: top row contains exactly 3 large player/enemy ships: left is a small blue-white-and-gold triangular fighter with three bright cyan engine flames; center is the largest wide boss ship, symmetrical and heavily armored, purple and teal with multiple wing spikes, twin side cannons, gold trim, and a large glowing green hexagonal reactor in the middle; right is a tall vertical purple capital ship with pointed nose, side fins, teal panels, gold details, and a glowing green central reactor. Middle row contains exactly 4 medium enemy ships: a crescent-shaped teal and purple craft with two upward curved horns and a green cockpit glow; a compact rear-view purple winged fighter with side thrusters; a squat central gunship with teal cockpit dome, purple wings, gold barrels, and twin cannons; a broad purple bomber with swept wings, side engine pods, and a large dark central intake. Bottom row contains exactly 4 small collectible or module sprites: two square neon-green reactor power-up tiles with beveled purple/teal/gold frames, followed by two identical small cylindrical engine or booster pods with teal top caps, purple bodies, gold front panels, black exhausts, and tiny side fins.

Style constraints: production-ready pixel art, orthographic/top-down view, transparent-asset feel but rendered on white, sharp square pixels, no anti-aliased painterly look, no text, no watermark, no shadows beyond pixel-art contact shading, consistent scale hierarchy and spacing, like a polished mobile shoot’em-up tileset.
Translations

复古像素风太空射击游戏精灵图

en

Create a clean sprite-sheet style asset image for a vertical retro pixel-art space shooter, on a plain white background with no grid and no labels. Show exactly 11 separate pixel-art spaceship and power-up sprites arranged in three rows, all with crisp black outlines, high-contrast shading, metallic panels, tiny vents, glowing cores, and 16-bit arcade detailing. Use a saturated sci-fi palette dominated by {argument name="main ship color" default="deep violet purple"}, teal/cyan, dark navy, black, gold/orange armor accents, and neon green energy lights. Layout: top row contains exactly 3 large player/enemy ships: left is a small blue-white-and-gold triangular fighter with three bright cyan engine flames; center is the largest wide boss ship, symmetrical and heavily armored, purple and teal with multiple wing spikes, twin side cannons, gold trim, and a large glowing green hexagonal reactor in the middle; right is a tall vertical purple capital ship with pointed nose, side fins, teal panels, gold details, and a glowing green central reactor. Middle row contains exactly 4 medium enemy ships: a crescent-shaped teal and purple craft with two upward curved horns and a green cockpit glow; a compact rear-view purple winged fighter with side thrusters; a squat central gunship with teal cockpit dome, purple wings, gold barrels, and twin cannons; a broad purple bomber with swept wings, side engine pods, and a large dark central intake. Bottom row contains exactly 4 small collectible or module sprites: two square neon-green reactor power-up tiles with beveled purple/teal/gold frames, followed by two identical small cylindrical engine or booster pods with teal top caps, purple bodies, gold front panels, black exhausts, and tiny side fins. Style constraints: production-ready pixel art, orthographic/top-down view, transparent-asset feel but rendered on white, sharp square pixels, no anti-aliased painterly look, no text, no watermark, no shadows beyond pixel-art contact shading, consistent scale hierarchy and spacing, like a polished mobile shoot’em-up tileset.

复古像素风太空射击游戏精灵图

zh-CN

创建一个干净的精灵图风格素材图像,用于竖版复古像素风太空射击游戏,背景为纯白色,无网格,无标签。展示 11 个独立的像素艺术宇宙飞船和道具精灵图,排列成三行,均具有清晰的黑色轮廓、高对比度阴影、金属面板、微小通风口、发光核心和 16 位街机细节。使用饱和的科幻配色方案,主色调为 {argument name="main ship color" default="深紫罗兰色"},辅以青色/蓝绿色、深海军蓝、黑色、金色/橙色装甲点缀以及霓虹绿能量灯。 布局:顶行包含 3 个大型玩家/敌方飞船:左侧为小型蓝白金三色三角形战斗机,带有三个明亮的青色引擎火焰;中间为最大的宽体 Boss 飞船,对称且装甲厚重,紫色与青色相间,带有多个翼尖、双侧炮、金色装饰以及中央一个巨大的发光绿色六边形反应堆;右侧为高大的垂直紫色主力舰,带有尖头、侧鳍、青色面板、金色细节和发光绿色中央反应堆。中间行包含 4 个中型敌方飞船:一个新月形的青紫色飞行器,带有两个向上弯曲的角和绿色的驾驶舱光芒;一个紧凑的后视紫色翼型战斗机,带有侧推进器;一个矮胖的中央炮艇,带有青色驾驶舱圆顶、紫色机翼、金色炮管和双联装火炮;一个宽大的紫色轰炸机,带有后掠翼、侧引擎舱和巨大的深色中央进气口。底行包含 4 个小型可收集道具或模块精灵图:两个方形霓虹绿反应堆道具块,带有斜面紫色/青色/金色边框;随后是两个相同的圆柱形引擎或助推器舱,带有青色顶盖、紫色主体、金色前板、黑色排气口和微小的侧鳍。 风格限制:生产级像素艺术,正交/俯视视角,具有透明素材感但渲染在白色背景上,清晰的方形像素,无抗锯齿绘画感,无文字,无水印,除像素艺术接触阴影外无其他阴影,保持一致的比例层级和间距,呈现出精致的移动端射击游戏图集效果。

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