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奇幻自走棋游戏 UI

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奇幻自走棋游戏 UI 1
UI & InterfacesYouMindui-interfacesUI 与界面en

奇幻自走棋游戏 UI

生成一张详细的等距视角奇幻自走棋游戏截图模型,包含项目单位、羁绊、商店卡牌、排行榜以及用于游戏原型视觉效果的法语 UI 标签。

Category
UI & Interfaces
Model
GPT Image 2
Creator
Givros
Source language
en
Views0
Source ID
21165
Published
May 17, 2026
Use in StudioOpen source

Full prompt

Goal: Create a polished 2D fantasy auto-battler gameplay mockup for {argument name="game title or mode" default="round 3-2"}, shown from an isometric top-down perspective, with a stone-tile battle arena, UI overlays, characters, shop cards, traits, and player leaderboard.

Canvas: 16:9 widescreen game screenshot, 1152×768 style composition, crisp hand-painted fantasy game art with high readability, saturated colors, soft ambient lighting, and League-of-Legends/TFT-inspired interface design.

Layout: The center is a square stone battlefield grid on a floating forest platform. The arena has worn beige tiles, mossy edges, stairs and stone railings, evergreen trees, cliffs, water at the right edge, purple banners, glowing blue crystals on the left, and four flaming braziers placed near the arena corners. At the top center, place a dark ornate HUD bar showing “3-2”, small trait/item icons, a gold counter “26”, and a long cyan progress bar beneath it. At top right, add three rounded menu buttons with icons: helmet, book, and gear.

Battlefield units: Show exactly 11 visible characters on the board: 5 enemy units on the upper half with red health bars, and 6 allied units on the lower half with green health bars and yellow star ratings. Enemy units: 1 skeleton swordsman, 1 large horned beast warrior with axe, 1 purple mage holding glowing magic, 1 small dark rogue with axe, and 1 armored skeleton fighter. Allied units: 1 blue-and-brown knight with sword and shield, 1 green elf archer/swordsman, 1 blue-armored mage or knight with staff, 1 blonde cleric holding a golden staff, 1 massive horned tank warrior with shield, and 1 small blue gnome engineer/warrior. Add a small bench character standing at the lower-left edge of the board.

Left trait panel: Create a vertical synergy list with exactly 6 rows, each with a bronze/dark icon, class name, current count, and thresholds. The visible French text should be preserved: “Guerrier” with “4” and “2 / 4 / 6”; “Mage” with “3” and “3 / 6 / 9”; “Assassin” with “2” and “2 / 4 / 6”; “Gardien” with “2” and “2 / 4 / 6”; “Elfe” with “1 / 2”; “Nécromancien” with “1 / 2”.

Right leaderboard: Add a vertical player list with exactly 8 players, each in a dark horizontal nameplate with circular avatar on the right and health number. Use these names and values: “Lunaire 100”, “Ragnar 89”, “Akira 78”, “Zorvath 64”, “Nyméria 56”, “Scarn 42”, “Yuki 34”, “Kaldrin 21”. Use varied colorful fantasy portraits: purple mage orb, blue creature, dark red portrait, green orc, pink-haired character, cyan creature, orange-haired character, blue masked character.

Bottom shop and controls: Along the bottom, create a wide shop UI panel. On the left, show a level box reading “NIV. 6” with XP “12/36” and a small cyan progress bar. Under it, exactly 2 control buttons: “Acheter XP” with coin cost “4” and blue double-up arrow icon, and “Actualiser” with coin cost “2” and circular refresh arrow. In the center, show exactly 5 purchasable champion cards with portrait art, class/trait icons, French names and traits, and gold costs: “Chevalier” / “Guerrier” cost 1; “Archer sylvestre” / “Elfe” cost 2; “Mage de givre” / “Mage” cost 3; “Assassin des ombres” / “Assassin” cost 2; “Clerc lumineux” / “Gardien” cost 1. On the bottom right, place a large ornate gold-bordered button labeled “Fin du tour” with coin cost “5”.

Visual style: Painterly fantasy game UI, clean bevels, dark teal and bronze interface frames, readable small text, glowing magic effects, warm firelight, cyan highlights, and compact mobile/PC strategy-game presentation. Keep the mockup as a single in-game screenshot, not a poster or concept sheet. Avoid photorealism, avoid extra panels, avoid watermarks, and do not add more units, shop cards, trait rows, or players than specified.
Translations

奇幻自走棋游戏 UI

en

Goal: Create a polished 2D fantasy auto-battler gameplay mockup for {argument name="game title or mode" default="round 3-2"}, shown from an isometric top-down perspective, with a stone-tile battle arena, UI overlays, characters, shop cards, traits, and player leaderboard. Canvas: 16:9 widescreen game screenshot, 1152×768 style composition, crisp hand-painted fantasy game art with high readability, saturated colors, soft ambient lighting, and League-of-Legends/TFT-inspired interface design. Layout: The center is a square stone battlefield grid on a floating forest platform. The arena has worn beige tiles, mossy edges, stairs and stone railings, evergreen trees, cliffs, water at the right edge, purple banners, glowing blue crystals on the left, and four flaming braziers placed near the arena corners. At the top center, place a dark ornate HUD bar showing “3-2”, small trait/item icons, a gold counter “26”, and a long cyan progress bar beneath it. At top right, add three rounded menu buttons with icons: helmet, book, and gear. Battlefield units: Show exactly 11 visible characters on the board: 5 enemy units on the upper half with red health bars, and 6 allied units on the lower half with green health bars and yellow star ratings. Enemy units: 1 skeleton swordsman, 1 large horned beast warrior with axe, 1 purple mage holding glowing magic, 1 small dark rogue with axe, and 1 armored skeleton fighter. Allied units: 1 blue-and-brown knight with sword and shield, 1 green elf archer/swordsman, 1 blue-armored mage or knight with staff, 1 blonde cleric holding a golden staff, 1 massive horned tank warrior with shield, and 1 small blue gnome engineer/warrior. Add a small bench character standing at the lower-left edge of the board. Left trait panel: Create a vertical synergy list with exactly 6 rows, each with a bronze/dark icon, class name, current count, and thresholds. The visible French text should be preserved: “Guerrier” with “4” and “2 / 4 / 6”; “Mage” with “3” and “3 / 6 / 9”; “Assassin” with “2” and “2 / 4 / 6”; “Gardien” with “2” and “2 / 4 / 6”; “Elfe” with “1 / 2”; “Nécromancien” with “1 / 2”. Right leaderboard: Add a vertical player list with exactly 8 players, each in a dark horizontal nameplate with circular avatar on the right and health number. Use these names and values: “Lunaire 100”, “Ragnar 89”, “Akira 78”, “Zorvath 64”, “Nyméria 56”, “Scarn 42”, “Yuki 34”, “Kaldrin 21”. Use varied colorful fantasy portraits: purple mage orb, blue creature, dark red portrait, green orc, pink-haired character, cyan creature, orange-haired character, blue masked character. Bottom shop and controls: Along the bottom, create a wide shop UI panel. On the left, show a level box reading “NIV. 6” with XP “12/36” and a small cyan progress bar. Under it, exactly 2 control buttons: “Acheter XP” with coin cost “4” and blue double-up arrow icon, and “Actualiser” with coin cost “2” and circular refresh arrow. In the center, show exactly 5 purchasable champion cards with portrait art, class/trait icons, French names and traits, and gold costs: “Chevalier” / “Guerrier” cost 1; “Archer sylvestre” / “Elfe” cost 2; “Mage de givre” / “Mage” cost 3; “Assassin des ombres” / “Assassin” cost 2; “Clerc lumineux” / “Gardien” cost 1. On the bottom right, place a large ornate gold-bordered button labeled “Fin du tour” with coin cost “5”. Visual style: Painterly fantasy game UI, clean bevels, dark teal and bronze interface frames, readable small text, glowing magic effects, warm firelight, cyan highlights, and compact mobile/PC strategy-game presentation. Keep the mockup as a single in-game screenshot, not a poster or concept sheet. Avoid photorealism, avoid extra panels, avoid watermarks, and do not add more units, shop cards, trait rows, or players than specified.

奇幻自走棋游戏 UI

zh-CN

目标:创建一个精致的 2D 奇幻自走棋游戏玩法模型,用于 {argument name="game title or mode" default="3-2 回合"},采用等距俯视视角,包含石砖战斗竞技场、UI 覆盖层、角色、商店卡牌、特性和玩家排行榜。 画布:16:9 宽屏游戏截图,1152×768 风格构图,清晰的手绘奇幻游戏艺术,具有高可读性、饱和的色彩、柔和的环境光以及受《英雄联盟》/《云顶之弈》启发的界面设计。 布局:中心是一个位于浮空森林平台上的方形石制战斗网格。竞技场拥有磨损的米色地砖、长满苔藓的边缘、楼梯和石栏杆、常青树、悬崖、右侧边缘的水域、紫色旗帜、左侧发光的蓝色水晶,以及放置在竞技场角落附近的四个燃烧火盆。在顶部中心,放置一个深色华丽的 HUD 条,显示“3-2”、小型特性/物品图标、金币计数“26”以及下方的一条长青色进度条。在右上角,添加三个带有图标的圆形菜单按钮:头盔、书本和齿轮。 战斗单位:在项目上显示 11 个可见角色:上半部分有 5 个带有红色血条的敌方单位,下半部分有 6 个带有绿色血条和黄色星级的友方单位。敌方单位:1 个骷髅剑士、1 个手持斧头的巨大长角兽人战士、1 个手持发光魔法的紫色法师、1 个手持斧头的小型暗影刺客,以及 1 个全副武装的骷髅战士。友方单位:1 个手持剑盾的蓝棕色骑士、1 个绿色精灵弓箭手/剑士、1 个手持法杖的蓝色盔甲法师或骑士、1 个手持金色法杖的金发牧师、1 个手持盾牌的巨大长角坦克战士,以及 1 个小型蓝色侏儒工程师/战士。在项目左下边缘添加一个站立的替补角色。 左侧特性面板:创建一个垂直的羁绊列表,包含 6 行,每行都有一个青铜/深色图标、职业名称、当前计数和阈值。应保留可见的法语文本:“Guerrier”(4,2/4/6);“Mage”(3,3/6/9);“Assassin”(2,2/4/6);“Gardien”(2,2/4/6);“Elfe”(1/2);“Nécromancien”(1/2)。 右侧排行榜:添加一个包含 8 名玩家的垂直玩家列表,每名玩家位于一个深色水平名牌中,右侧带有圆形头像和生命值数字。使用以下名称和数值:“Lunaire 100”、“Ragnar 89”、“Akira 78”、“Zorvath 64”、“Nyméria 56”、“Scarn 42”、“Yuki 34”、“Kaldrin 21”。使用多样化的彩色奇幻头像:紫色法师宝珠、蓝色生物、深红色肖像、绿色兽人、粉发角色、青色生物、橙发角色、蓝色面具角色。 底部商店和控制:在底部创建一个宽阔的商店 UI 面板。左侧显示一个等级框,显示“NIV. 6”,经验值为“12/36”,并配有一个小型青色进度条。下方有 2 个控制按钮:“Acheter XP”(金币消耗“4”,带有蓝色双向上箭头图标)和“Actualiser”(金币消耗“2”,带有圆形刷新箭头)。中心显示 5 张可购买的英雄卡牌,包含肖像艺术、职业/特性图标、法语名称和特性以及金币消耗:“Chevalier”/“Guerrier”消耗 1;“Archer sylvestre”/“Elfe”消耗 2;“Mage de givre”/“Mage”消耗 3;“Assassin des ombres”/“Assassin”消耗 2;“Clerc lumineux”/“Gardien”消耗 1。在右下角,放置一个带有华丽金色边框的大按钮,标记为“Fin du tour”,金币消耗“5”。 视觉风格:手绘奇幻游戏 UI,干净的斜角,深青色和青铜色界面边框,易读的小字,发光的魔法效果,温暖的火光,青色高光,以及紧凑的移动端/PC 策略游戏呈现方式。将模型保持为单张游戏内截图,而非海报或概念图。避免照片级真实感,避免多余面板,避免水印,且不要添加超过指定数量的单位、商店卡牌、特性行或玩家。

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