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日式奇幻 RPG 战斗 UI

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日式奇幻 RPG 战斗 UI 1
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日式奇幻 RPG 战斗 UI

生成一个精致的动漫风格日式回合制 RPG 战斗界面,包含四个恶魔、三名队友以及详细的指令菜单。

Category
Charts & Infographics
Model
GPT Image 2
Creator
濃縮ビンプル@個人ゲーム制作者
Source language
en
Views0
Source ID
24043
Published
Jun 3, 2026
Use in StudioOpen source

Full prompt

Goal: Create a 16:9 Japanese fantasy RPG battle screen UI for {argument name="game engine style" default="RPG Maker-style"}, showing a turn-based combat encounter in a dark magical dungeon.

Canvas: 1200×675 widescreen game screenshot composition, crisp 2D anime game art, high-quality but not overly detailed, readable UI, no watermark.

Background: A deep blue and violet ruined cathedral or underground temple with towering columns, dangling chains, glowing purple crystals, mist, and a reflective wet stone floor. The scene should feel dark, magical, and battle-ready.

Layout: Top-left has a circular turn badge reading “Turn” above “1”. Across the top are exactly 3 black beveled control tabs with small diamond icons and Japanese labels: 1) 「自動戦闘切り替え」 with “Shift”, 2) 「行動予測を表示」 with “PgUp”, 3) 「行動予測を隠す」 with “PgDn”.

Enemies: Place exactly 4 identical horned beast enemies in the midground, evenly spaced from left to right. Each enemy is a black-furred minotaur-like demon with curved horns, glowing red eyes, snarling mouth, muscular hunched body, chains around the shoulders, and clawed hands. Above each enemy is an orange-to-yellow HP bar with the number “15”. In front of each enemy is a small sword icon and the Japanese action label 「攻撃 1」. Thin colored targeting lines should connect enemies to party members.

Player party: Along the bottom foreground place exactly 3 visible allied anime girls as character busts with UI status panels: 1) left ally is a purple-haired fairy-like girl in a revealing purple-and-white outfit with large fluffy ornaments and translucent purple wings, 2) center ally is {argument name="main character" default="a mint-green-haired aquatic/forest fairy girl"} wearing ornate teal and black clothing, holding a glowing blue lantern, with floral and shell-like accessories, 3) right ally is a red-haired priestess or mage in a white-and-red outfit holding a decorative staff. Each ally has a bottom HP/action panel: left shows “HP 20/20” and 「攻撃」 with “20”; center shows “HP 26/26” and 「攻撃」 with “26”; right shows “HP 20/20” and 「攻撃」 with “20”. Add yellow/orange selection bars behind the allies.

Active character and command menu: On the right side, show a large portrait of the mint-green-haired ally cropped from mid-body upward, with face area softly blurred or obscured. Next to her are two small diamond buttons, one with an upward arrow and one with an X. Below is a vertical black command menu with exactly 5 selectable rows, each with an icon and Japanese text: 1) sword icon 「攻撃」 highlighted with an orange pointer, 2) green lightning icon 「真ハイスクタ:0」, 3) green feather/wind icon 「エメラルドシャワー:0」, 4) green clover icon 「真セルフヒール:0」, 5) shield icon 「クイックガード:0」.

Visual style: Polished 2D anime fantasy RPG battle UI, luminous purple-blue lighting, ornate beveled black panels with gold trim, white and lavender text, colorful HP bars, strong contrast, readable Japanese UI labels, no extra characters, no extra enemies, no extra menu options.
Translations

日式奇幻 RPG 战斗 UI

en

Goal: Create a 16:9 Japanese fantasy RPG battle screen UI for {argument name="game engine style" default="RPG Maker-style"}, showing a turn-based combat encounter in a dark magical dungeon. Canvas: 1200×675 widescreen game screenshot composition, crisp 2D anime game art, high-quality but not overly detailed, readable UI, no watermark. Background: A deep blue and violet ruined cathedral or underground temple with towering columns, dangling chains, glowing purple crystals, mist, and a reflective wet stone floor. The scene should feel dark, magical, and battle-ready. Layout: Top-left has a circular turn badge reading “Turn” above “1”. Across the top are exactly 3 black beveled control tabs with small diamond icons and Japanese labels: 1) 「自動戦闘切り替え」 with “Shift”, 2) 「行動予測を表示」 with “PgUp”, 3) 「行動予測を隠す」 with “PgDn”. Enemies: Place exactly 4 identical horned beast enemies in the midground, evenly spaced from left to right. Each enemy is a black-furred minotaur-like demon with curved horns, glowing red eyes, snarling mouth, muscular hunched body, chains around the shoulders, and clawed hands. Above each enemy is an orange-to-yellow HP bar with the number “15”. In front of each enemy is a small sword icon and the Japanese action label 「攻撃 1」. Thin colored targeting lines should connect enemies to party members. Player party: Along the bottom foreground place exactly 3 visible allied anime girls as character busts with UI status panels: 1) left ally is a purple-haired fairy-like girl in a revealing purple-and-white outfit with large fluffy ornaments and translucent purple wings, 2) center ally is {argument name="main character" default="a mint-green-haired aquatic/forest fairy girl"} wearing ornate teal and black clothing, holding a glowing blue lantern, with floral and shell-like accessories, 3) right ally is a red-haired priestess or mage in a white-and-red outfit holding a decorative staff. Each ally has a bottom HP/action panel: left shows “HP 20/20” and 「攻撃」 with “20”; center shows “HP 26/26” and 「攻撃」 with “26”; right shows “HP 20/20” and 「攻撃」 with “20”. Add yellow/orange selection bars behind the allies. Active character and command menu: On the right side, show a large portrait of the mint-green-haired ally cropped from mid-body upward, with face area softly blurred or obscured. Next to her are two small diamond buttons, one with an upward arrow and one with an X. Below is a vertical black command menu with exactly 5 selectable rows, each with an icon and Japanese text: 1) sword icon 「攻撃」 highlighted with an orange pointer, 2) green lightning icon 「真ハイスクタ:0」, 3) green feather/wind icon 「エメラルドシャワー:0」, 4) green clover icon 「真セルフヒール:0」, 5) shield icon 「クイックガード:0」. Visual style: Polished 2D anime fantasy RPG battle UI, luminous purple-blue lighting, ornate beveled black panels with gold trim, white and lavender text, colorful HP bars, strong contrast, readable Japanese UI labels, no extra characters, no extra enemies, no extra menu options.

日式奇幻 RPG 战斗 UI

zh-CN

目标:创建一个 16:9 的日式奇幻 RPG 战斗界面 UI,风格为 {argument name="game engine style" default="RPG Maker 风格"},展示在黑暗魔法地牢中的回合制战斗场景。 画布:1200×675 宽屏游戏截图构图,清晰的 2D 动漫游戏美术,高质量但不至于过于繁琐,UI 易于阅读,无水印。 背景:深蓝色和紫色的废墟大教堂或地下神殿,配有高耸的圆柱、悬挂的锁链、发光的紫色水晶、薄雾以及反光的湿石地面。场景应营造出黑暗、充满魔法且一触即发的战斗氛围。 布局:左上角有一个圆形的“Turn”徽章,下方标有“1”。顶部横跨 3 个黑色斜面控制标签,带有小菱形图标和日语标签:1) 「自动战斗切换」配“Shift”,2) 「显示行动预测」配“PgUp”,3) 「隐藏行动预测」配“PgDn”。 敌人:在中景处放置 4 个完全相同的有角野兽敌人,从左到右均匀分布。每个敌人都是黑毛牛头人般的恶魔,长有弯曲的角、发红光的眼睛、咆哮的嘴、肌肉发达且佝偻的身体、肩部缠绕锁链,并长有爪子。每个敌人上方都有一个橙黄色 HP 条,数字为“15”。每个敌人前方有一个小剑图标和日语行动标签「攻击 1」。细细的彩色目标线应将敌人与队友连接起来。 玩家队伍:在底部前景放置 3 个可见的动漫少女角色半身像,并配有 UI 状态面板:1) 左侧队友为紫发精灵少女,身着暴露的紫白相间服装,带有蓬松的装饰和半透明紫色翅膀;2) 中间队友为 {argument name="main character" default="薄荷绿发的水系/森林精灵少女"},身着华丽的青色和黑色服装,手持发光的蓝色灯笼,配有花朵和贝壳状饰品;3) 右侧队友为红发祭司或法师,身着红白相间服装,手持装饰性法杖。每位队友下方都有 HP/行动面板:左侧显示“HP 20/20”和「攻击」及“20”;中间显示“HP 26/26”和「攻击」及“26”;右侧显示“HP 20/20”和「攻击」及“20”。在队友身后添加黄色/橙色选中条。 当前角色与指令菜单:在右侧,展示薄荷绿发队友的大幅半身肖像(从腰部以上截取),面部区域略微模糊或遮挡。她旁边有两个小菱形按钮,一个带有向上箭头,另一个带有 X。下方是一个垂直的黑色指令菜单,包含 5 个可选行,每行都有一个图标和日语文本:1) 剑图标「攻击」,带有橙色指针高亮显示;2) 绿色闪电图标「真ハイスクタ:0」;3) 绿色羽毛/风图标「エメラルドシャワー:0」;4) 绿色三叶草图标「真セルフヒール:0」;5) 盾牌图标「クイックガード:0」。 视觉风格:精致的 2D 动漫奇幻 RPG 战斗 UI,发光的紫蓝色灯光,带有金色饰边的华丽斜面黑色面板,白色和淡紫色文本,色彩鲜艳的 HP 条,强对比度,易于阅读的日语 UI 标签,无多余角色,无多余敌人,无多余菜单选项。

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