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球形角色模因模板
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球形角色模因模板

一个创意提示词,可将任何输入角色强制转换为完美的球形 3D 身体,模仿流行的模因美学,并具有类似 Pixar 的渲染效果。

Category
Charts & Infographics
Model
GPT Image 2
Creator
Hades
Source language
en
Views1
Source ID
17838
Published
May 2, 2026
Full prompt
A stylized 3D character based on a fixed meme template.

PRIORITY ORDER:
1. Exact spherical body shape (MOST IMPORTANT)
2. Identity resemblance
3. Visual polish

BASE MODEL (ABSOLUTELY LOCKED):

- A PERFECT sphere body (no deformation at all)
- No torso, no waist, no flattening
- The silhouette must always read as: "a ball with thin arms and legs"
- Thin, simple arms and legs attached directly to the sphere
- Neutral standing pose, arms relaxed

- The body must look identical across all outputs
- This is the same reused 3D model every time

If the character looks humanoid instead of spherical, it is incorrect.

---

IDENTITY MAPPING:

Map the provided character onto this spherical body:

- Place facial features directly on the sphere
- Preserve:
- eye shape, size, spacing, expression
- eyebrows and attitude
- simple mouth if needed

- Add key identity elements:
- hair (wrapped around the sphere)
- hat (must sit naturally on top of the sphere)
- accessories (glasses, etc.)
- colors and patterns

- The character must be recognizable at a glance

- This is NOT a redesign:
→ it should look like the same character forced into this body

---

CLOTHING MAPPING (CRITICAL):

- The body MUST remain a perfect sphere
- Clothing must NOT change the body shape

- Clothes are applied as a surface layer on the sphere
- Think: painted, printed, or lightly embossed onto the sphere

---

STYLE:

- Smooth matte plastic material
- Clean, minimal geometry
- Toy-like Pixar / vinyl figure style
- Soft reflections

---

SCENE:

{argument name="background" default="A cozy child’s bedroom"}:
- Wooden floor
- Bed with striped blanket
- Children’s drawings on the wall
- Warm ambient lighting
- Soft depth of field

---

RENDER:

- High-quality 3D render (Blender / Octane style)
- Cinematic lighting
- Global illumination
- 50mm lens
- Sharp focus on character
- Soft shadows
- 4K resolution

---

FINAL INTENT:

The result should look like a meme:
the exact same spherical Mike Wazowski-style body every time,
with different characters awkwardly and humorously mapped onto it.

Everything must conform to the spherical body.
Nothing can override the sphere.
Translations

球形角色模因模板

en

A stylized 3D character based on a fixed meme template. PRIORITY ORDER: 1. Exact spherical body shape (MOST IMPORTANT) 2. Identity resemblance 3. Visual polish BASE MODEL (ABSOLUTELY LOCKED): - A PERFECT sphere body (no deformation at all) - No torso, no waist, no flattening - The silhouette must always read as: "a ball with thin arms and legs" - Thin, simple arms and legs attached directly to the sphere - Neutral standing pose, arms relaxed - The body must look identical across all outputs - This is the same reused 3D model every time If the character looks humanoid instead of spherical, it is incorrect. --- IDENTITY MAPPING: Map the provided character onto this spherical body: - Place facial features directly on the sphere - Preserve: - eye shape, size, spacing, expression - eyebrows and attitude - simple mouth if needed - Add key identity elements: - hair (wrapped around the sphere) - hat (must sit naturally on top of the sphere) - accessories (glasses, etc.) - colors and patterns - The character must be recognizable at a glance - This is NOT a redesign: → it should look like the same character forced into this body --- CLOTHING MAPPING (CRITICAL): - The body MUST remain a perfect sphere - Clothing must NOT change the body shape - Clothes are applied as a surface layer on the sphere - Think: painted, printed, or lightly embossed onto the sphere --- STYLE: - Smooth matte plastic material - Clean, minimal geometry - Toy-like Pixar / vinyl figure style - Soft reflections --- SCENE: {argument name="background" default="A cozy child’s bedroom"}: - Wooden floor - Bed with striped blanket - Children’s drawings on the wall - Warm ambient lighting - Soft depth of field --- RENDER: - High-quality 3D render (Blender / Octane style) - Cinematic lighting - Global illumination - 50mm lens - Sharp focus on character - Soft shadows - 4K resolution --- FINAL INTENT: The result should look like a meme: the exact same spherical Mike Wazowski-style body every time, with different characters awkwardly and humorously mapped onto it. Everything must conform to the spherical body. Nothing can override the sphere.

球形角色模因模板

zh-CN

基于固定模因模板的风格化 3D 角色。 优先级顺序: 1. 精确的球形身体(最重要) 2. 身份特征相似度 3. 视觉精致度 基础模型(绝对锁定): - 一个完美的球体身体(完全没有变形) - 无躯干、无腰部、无扁平化处理 - 轮廓必须始终呈现为:“一个带有细长四肢的球体” - 细长、简单的四肢直接连接在球体上 - 中性站立姿势,手臂自然下垂 - 身体在所有输出中必须看起来完全一致 - 每次都使用相同的重复 3D 模型 如果角色看起来像人形而不是球形,则为错误。 --- 身份映射: 将提供的角色映射到这个球形身体上: - 将面部特征直接放置在球体上 - 保留: - 眼睛的形状、大小、间距、表情 - 眉毛和神态 - 必要时添加简单的嘴巴 - 添加关键的身份元素: - 头发(包裹在球体周围) - 帽子(必须自然地戴在球体顶部) - 配饰(眼镜等) - 颜色和图案 - 角色必须一眼就能被认出来 - 这不是重新设计: → 它看起来应该是同一个角色被强行塞进了这个身体里 --- 服装映射(关键): - 身体必须保持完美的球形 - 服装绝不能改变身体形状 - 服装作为表面层应用在球体上 - 构思:像绘制、印刷或轻微浮雕在球体上一样 --- 风格: - 光滑的哑光塑料材质 - 简洁、极简的几何形状 - 类似 Pixar / 搪胶玩具的风格 - 柔和的反射 --- 场景: {argument name="background" default="温馨的儿童卧室"}: - 木地板 - 带有条纹毯子的床 - 墙上的儿童画 - 温暖的环境光 - 柔和的景深 --- 渲染: - 高质量 3D 渲染(Blender / Octane 风格) - 电影级灯光 - 全局光照 - 50mm 镜头 - 角色焦点清晰 - 柔和阴影 - 4K 分辨率 --- 最终意图: 结果应该看起来像一个模因: 每次都是完全相同的球形 Mike Wazowski 式身体, 不同的角色被尴尬而幽默地映射在上面。 一切都必须符合球形身体的要求。 没有任何东西可以覆盖这个球体。

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