低多边形港口游戏截图
生成一张复古 3D 游戏风格的港口场景,前景包含一个带有遮挡块的角色,适用于模因、恶搞或电影感截图。
- Category
- Posters & Typography
- Model
- GPT Image 2
- Creator
- Lars_Pragmata
- Source language
- en
- Source ID
- 18602
- Published
- May 6, 2026
Full prompt
Create a low-resolution early-2000s 3D video game screenshot in a gritty open-world action game style, viewed from behind a shirtless muscular male character with {argument name="hair color" default="blond"} short hair standing on a high rooftop or lookout above an industrial harbor. The character fills the foreground from shoulders to waist, with broad low-poly shoulders and pixelated skin textures, his right hand raised near his face as if holding a phone or shielding his eyes. Place a large opaque square censor block over the character’s head and face, centered in the upper foreground, colored {argument name="censor block color" default="muted gray-brown"}. In the background show a blue ocean bay with concrete docks, piers, warehouses, cargo containers, small boats, and two large cargo ships floating offshore, with dark green hills and a pale blue sky on the horizon. Use blocky polygonal geometry, blurry compressed textures, muted sunlit colors, visible jagged edges, and a screenshot-like 4:3 composition resembling a console game cutscene or gameplay capture.Translations
低多边形港口游戏截图
enCreate a low-resolution early-2000s 3D video game screenshot in a gritty open-world action game style, viewed from behind a shirtless muscular male character with {argument name="hair color" default="blond"} short hair standing on a high rooftop or lookout above an industrial harbor. The character fills the foreground from shoulders to waist, with broad low-poly shoulders and pixelated skin textures, his right hand raised near his face as if holding a phone or shielding his eyes. Place a large opaque square censor block over the character’s head and face, centered in the upper foreground, colored {argument name="censor block color" default="muted gray-brown"}. In the background show a blue ocean bay with concrete docks, piers, warehouses, cargo containers, small boats, and two large cargo ships floating offshore, with dark green hills and a pale blue sky on the horizon. Use blocky polygonal geometry, blurry compressed textures, muted sunlit colors, visible jagged edges, and a screenshot-like 4:3 composition resembling a console game cutscene or gameplay capture.
低多边形港口游戏截图
zh-CN创建一张 21 世纪初低分辨率 3D 电子游戏风格的截图,采用硬核开放世界动作游戏画风。视角位于一名赤裸上身的肌肉男性角色身后,他留着 {argument name="hair color" default="金色"} 短发,站在工业港口上方的高处屋顶或瞭望台上。角色从肩部到腰部占据前景,拥有宽阔的低多边形肩膀和像素化的皮肤纹理,右手举在脸部附近,仿佛正在拿手机或遮挡阳光。在角色头部和脸部上方的前景中心处放置一个大的不透明方形遮挡块,颜色为 {argument name="censor block color" default="柔和灰褐色"}。背景展示一片蓝色海湾,配有混凝土码头、栈桥、仓库、集装箱、小型船只以及停泊在近海的两艘大型货轮,地平线上有深绿色的山丘和淡蓝色的天空。使用块状多边形几何体、模糊的压缩纹理、柔和的日光色调、可见的锯齿边缘,以及类似主机游戏过场动画或游戏实录的 4:3 构图。












