Q 版桌面宠物 Sprite Sheet
生成用于游戏或玩具资源创作的横向六帧 Q 版动画桌面宠物精灵图,并配有色度键背景。
- Category
- Charts & Infographics
- Model
- GPT Image 2
- Creator
- 白徵明
- Source language
- en
- Source ID
- 21115
- Published
- May 17, 2026
Full prompt
Goal: Create a simple chibi game sprite sheet for a desktop pet character, showing exactly 6 full-body sprites of the same anime girl aligned in one horizontal row.
Canvas: Wide landscape canvas, about 690 x 613 px, with a flat bright chroma-key green background filling the entire image. Leave large empty green space above and below the sprite row, and place the characters across the upper-middle area.
Character design: A petite chibi anime girl named {argument name="character name" default="Codex desktop pet"} with very pale skin, oversized head, short white-silver bob hair, small ahoge curl on top, long side locks, and purple flower hair ornaments on both sides with thin black ribbon tassels. She wears a white gothic-lolita maid-style dress with dark navy-black trim, puff sleeves, a bow at the collar, purple floral embroidery near the hem, a short flared skirt, black garter-like strap details, white knee socks, and chunky white lace-up boots with dark soles. Use clean 2D anime rendering, soft cel shading, crisp outlines, and a cute toy-like proportions style.
Sprite count and poses: Include exactly 6 discrete character sprites, evenly spaced left to right, all facing forward and standing upright with small variations in arm and body position. The 6 sprites are: 1) front-facing neutral standing pose with face area covered by a square gray placeholder block, 2) front-facing neutral standing pose with face area covered by a square gray placeholder block, 3) front-facing neutral standing pose with face area covered by a square gray placeholder block, 4) front-facing neutral standing pose with face area covered by a square gray placeholder block, 5) front-facing visible face pose with closed eyes and a calm sleepy expression, no placeholder block, 6) front-facing neutral standing pose with face area covered by a square gray placeholder block.
Placeholder blocks: On 5 of the 6 sprites, cover the facial area with a vertical rectangular soft gray censor/placeholder block. Each block should be centered over the face, with a light gray-to-pale lavender gradient and slightly soft edges, hiding facial details while leaving hair, ornaments, dress, legs, and boots visible.
Style constraints: Make the sprites small, consistent, and usable as game assets. Keep all characters at the same scale and baseline. Do not add text, UI, shadows, borders, or props. The only background color should be {argument name="background color" default="bright chroma green"}.Translations
Q 版桌面宠物 Sprite Sheet
enGoal: Create a simple chibi game sprite sheet for a desktop pet character, showing exactly 6 full-body sprites of the same anime girl aligned in one horizontal row. Canvas: Wide landscape canvas, about 690 x 613 px, with a flat bright chroma-key green background filling the entire image. Leave large empty green space above and below the sprite row, and place the characters across the upper-middle area. Character design: A petite chibi anime girl named {argument name="character name" default="Codex desktop pet"} with very pale skin, oversized head, short white-silver bob hair, small ahoge curl on top, long side locks, and purple flower hair ornaments on both sides with thin black ribbon tassels. She wears a white gothic-lolita maid-style dress with dark navy-black trim, puff sleeves, a bow at the collar, purple floral embroidery near the hem, a short flared skirt, black garter-like strap details, white knee socks, and chunky white lace-up boots with dark soles. Use clean 2D anime rendering, soft cel shading, crisp outlines, and a cute toy-like proportions style. Sprite count and poses: Include exactly 6 discrete character sprites, evenly spaced left to right, all facing forward and standing upright with small variations in arm and body position. The 6 sprites are: 1) front-facing neutral standing pose with face area covered by a square gray placeholder block, 2) front-facing neutral standing pose with face area covered by a square gray placeholder block, 3) front-facing neutral standing pose with face area covered by a square gray placeholder block, 4) front-facing neutral standing pose with face area covered by a square gray placeholder block, 5) front-facing visible face pose with closed eyes and a calm sleepy expression, no placeholder block, 6) front-facing neutral standing pose with face area covered by a square gray placeholder block. Placeholder blocks: On 5 of the 6 sprites, cover the facial area with a vertical rectangular soft gray censor/placeholder block. Each block should be centered over the face, with a light gray-to-pale lavender gradient and slightly soft edges, hiding facial details while leaving hair, ornaments, dress, legs, and boots visible. Style constraints: Make the sprites small, consistent, and usable as game assets. Keep all characters at the same scale and baseline. Do not add text, UI, shadows, borders, or props. The only background color should be {argument name="background color" default="bright chroma green"}.
Q 版桌面宠物 Sprite Sheet
zh-CN目标:创建一个用于桌面宠物的简单 Q 版游戏精灵图(sprite sheet),要求在同一水平行上整齐排列 6 个完全相同的动漫女孩全身精灵图。 画布:宽幅横向画布,尺寸约为 690 x 613 px,背景填充为纯色亮色抠像绿(chroma-key green)。在精灵图行上下方留出大面积空白绿色区域,并将角色放置在画面中上部。 角色设计:一个名为 {argument name="character name" default="Codex 桌面宠物"} 的娇小 Q 版动漫女孩,皮肤非常白皙,头大身小,留着短款银白色波波头,头顶有一撮呆毛,两侧有长鬓角,两侧佩戴紫色花朵发饰,并带有细长的黑色丝带流苏。她身穿白色哥特萝莉风格女仆装,配有深藏青黑色镶边、泡泡袖、领口蝴蝶结、下摆附近的紫色花卉刺绣、短款蓬蓬裙、黑色吊带袜式细节、白色过膝袜,以及厚底白色系带靴,鞋底为深色。采用干净的 2D 动漫渲染、柔和的赛璐珞阴影、清晰的轮廓线,以及可爱的玩具比例风格。 精灵图数量与姿势:包含 6 个独立的精灵图,从左到右均匀分布,全部面向前方并直立站立,手臂和身体姿势有细微变化。这 6 个精灵图分别为:1) 正面中性站立姿势,面部区域被方形灰色占位块遮盖;2) 正面中性站立姿势,面部区域被方形灰色占位块遮盖;3) 正面中性站立姿势,面部区域被方形灰色占位块遮盖;4) 正面中性站立姿势,面部区域被方形灰色占位块遮盖;5) 正面可见面部姿势,闭眼,表情平静且困倦,无占位块;6) 正面中性站立姿势,面部区域被方形灰色占位块遮盖。 占位块:在 6 个精灵图中的 5 个上,用垂直矩形柔和灰色遮罩/占位块遮盖面部区域。每个块应居中覆盖在面部上,采用浅灰到淡紫色的渐变,边缘略微柔和,遮住面部细节,同时保留头发、装饰、裙子、腿部和靴子。 风格限制:确保精灵图小巧、一致,并可作为游戏素材使用。保持所有角色处于相同的比例和基准线上。不要添加任何文字、UI 、阴影、边框或道具。唯一的背景颜色应为 {argument name="background color" default="亮色抠像绿"}。











