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双格奇幻伤害数值漫画

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双格奇幻伤害数值漫画 1
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双格奇幻伤害数值漫画

创作一幅日式奇幻漫画风格的对比漫画,通过展示小额伤害数值与巨额伤害数值,用于游戏战斗解说。

Category
Charts & Infographics
Model
GPT Image 2
Creator
加湿器
Source language
en
Views0
Source ID
22930
Published
May 27, 2026
Use in StudioOpen source

Full prompt

Goal: Create a dramatic two-panel Japanese fantasy manga comparison comic about how large damage numbers make combat feel more satisfying, even when the time required is the same.

Canvas: Square 1:1 image, full-color manga illustration with thick black comic borders, dynamic speed lines, explosive impact effects, and a black brushstroke title banner at the top. Overall style should be detailed dark-fantasy shonen manga with bold outlined lettering.

Layout: Use exactly 2 wide horizontal comic panels stacked vertically. Add a black brushstroke header above both panels containing the title text {argument name="title text" default="『かかる時間は同じでも……』"}. Each panel has the same party of 3 heroes on the left and 1 enemy on the right, with a vertical white narration box on the far right.

Characters: The hero party appears in both panels and contains exactly 3 visible characters: 1 young male swordsman in blue armor holding a sword, 1 young female witch in a purple robe and pointed hat, and 1 small green-haired healer or cleric holding a staff. Their faces may be partially obscured or softly blurred, but their poses and outfits remain readable. Top panel enemy: 1 enormous black armored knight/golem with a shield and heavy plate armor, standing on the right. Bottom panel enemy: 1 enormous bare-chested muscular barbarian/giant with rough skin, leather/fur waist gear, and clenched fists, standing on the right.

Top panel text and effects: Include exactly 2 white speech bubbles from the heroes: 「これも効かないの!?」 and 「どうしたらいいんだよコイツ!」. Include exactly 1 vertical narration box on the right reading 「耐性がカッチカチ、よりも」. Add exactly 4 small blue damage numbers around the armored enemy: 「10!」, 「10!」, 「12!」, and 「12!」.

Bottom panel text and effects: Include exactly 2 white speech bubbles from the heroes: 「こいつ、まだ立ち向かってくる……!」 and 「なんてタフなんだ!」. Include exactly 1 vertical narration box on the right reading 「HPモリモリの方が」. Add exactly 2 huge fiery red-orange damage numbers: 「1012!」 near the center-left and 「2001!」 near the right. At the bottom, spanning across the lower panel, place a large energetic slogan in thick yellow-orange Japanese brush lettering with black outline: {argument name="bottom slogan" default="数字がでっかくて楽しい!"}.

Visual style: High contrast, gritty fantasy lighting, dramatic explosions behind enemies, manga hatching, saturated impact colors, thick white speech bubbles with black outlines, bold 3D comic typography for numbers. Make the top panel feel frustrating and low-impact with small blue numbers; make the bottom panel feel exciting and powerful with huge warm-colored numbers.

Constraints: Use exactly 2 panels, exactly 4 total main characters per panel, exactly 4 small damage numbers in the top panel, exactly 2 large damage numbers in the bottom panel, exactly 4 total speech bubbles, exactly 2 vertical narration boxes, and 1 large bottom slogan. Keep all visible Japanese text legible and avoid adding extra text or watermarks.
Translations

双格奇幻伤害数值漫画

en

Goal: Create a dramatic two-panel Japanese fantasy manga comparison comic about how large damage numbers make combat feel more satisfying, even when the time required is the same. Canvas: Square 1:1 image, full-color manga illustration with thick black comic borders, dynamic speed lines, explosive impact effects, and a black brushstroke title banner at the top. Overall style should be detailed dark-fantasy shonen manga with bold outlined lettering. Layout: Use exactly 2 wide horizontal comic panels stacked vertically. Add a black brushstroke header above both panels containing the title text {argument name="title text" default="『かかる時間は同じでも……』"}. Each panel has the same party of 3 heroes on the left and 1 enemy on the right, with a vertical white narration box on the far right. Characters: The hero party appears in both panels and contains exactly 3 visible characters: 1 young male swordsman in blue armor holding a sword, 1 young female witch in a purple robe and pointed hat, and 1 small green-haired healer or cleric holding a staff. Their faces may be partially obscured or softly blurred, but their poses and outfits remain readable. Top panel enemy: 1 enormous black armored knight/golem with a shield and heavy plate armor, standing on the right. Bottom panel enemy: 1 enormous bare-chested muscular barbarian/giant with rough skin, leather/fur waist gear, and clenched fists, standing on the right. Top panel text and effects: Include exactly 2 white speech bubbles from the heroes: 「これも効かないの!?」 and 「どうしたらいいんだよコイツ!」. Include exactly 1 vertical narration box on the right reading 「耐性がカッチカチ、よりも」. Add exactly 4 small blue damage numbers around the armored enemy: 「10!」, 「10!」, 「12!」, and 「12!」. Bottom panel text and effects: Include exactly 2 white speech bubbles from the heroes: 「こいつ、まだ立ち向かってくる……!」 and 「なんてタフなんだ!」. Include exactly 1 vertical narration box on the right reading 「HPモリモリの方が」. Add exactly 2 huge fiery red-orange damage numbers: 「1012!」 near the center-left and 「2001!」 near the right. At the bottom, spanning across the lower panel, place a large energetic slogan in thick yellow-orange Japanese brush lettering with black outline: {argument name="bottom slogan" default="数字がでっかくて楽しい!"}. Visual style: High contrast, gritty fantasy lighting, dramatic explosions behind enemies, manga hatching, saturated impact colors, thick white speech bubbles with black outlines, bold 3D comic typography for numbers. Make the top panel feel frustrating and low-impact with small blue numbers; make the bottom panel feel exciting and powerful with huge warm-colored numbers. Constraints: Use exactly 2 panels, exactly 4 total main characters per panel, exactly 4 small damage numbers in the top panel, exactly 2 large damage numbers in the bottom panel, exactly 4 total speech bubbles, exactly 2 vertical narration boxes, and 1 large bottom slogan. Keep all visible Japanese text legible and avoid adding extra text or watermarks.

双格奇幻伤害数值漫画

zh-CN

目标:创作一幅极具戏剧性的双格日式奇幻漫画,对比展示为何巨额伤害数值能让战斗体验更爽快,即便所需时间完全相同。 画布:1:1 正方形图像,全彩漫画插图,带有粗黑漫画边框、动态速度线、爆炸冲击特效,顶部配有黑色笔触标题横幅。整体风格应为细节丰富的暗黑奇幻少年漫画,并配有粗轮廓字体。 布局:使用 2 个垂直堆叠的宽幅漫画格。在两格上方添加一个黑色笔触标题栏,包含标题文本 {argument name="title text" default="『かかる時間は同じでも……』"}。每格左侧均为相同的 3 人英雄小队,右侧为 1 名敌人,最右侧设有一个垂直白色旁白框。 角色:英雄小队出现在两格中,包含 3 名可见角色:1 名身穿蓝色盔甲、手持长剑的年轻男剑士;1 名身穿紫色长袍、戴尖顶帽的年轻女巫;以及 1 名手持法杖、留着绿色短发的治疗师或牧师。他们的面部可以部分遮挡或轻微模糊,但姿势和服装需保持清晰可辨。上格敌人:1 名身穿重型板甲、手持盾牌的巨大黑色盔甲骑士/魔像,站在右侧。下格敌人:1 名赤裸上身、肌肉发达、皮肤粗糙、腰间系着皮革/毛皮装备、紧握双拳的巨大野蛮人/巨人,站在右侧。 上格文本与特效:包含 2 个英雄的白色对话气泡:「これも効かないの!?」和 「どうしたらいいんだよコイツ!」。右侧包含 1 个垂直旁白框,内容为:「耐性がカッチカチ、よりも」。在盔甲敌人周围添加 4 个蓝色小额伤害数值:「10!」、「10!」、「12!」和「12!」。 下格文本与特效:包含 2 个英雄的白色对话气泡:「こいつ、まだ立ち向かってくる……!」和 「なんてタフなんだ!」。右侧包含 1 个垂直旁白框,内容为:「HPモリモリの方が」。在左中位置添加 1 个巨大的火红色伤害数值「1012!」,在右侧添加 1 个「2001!」。在下格底部横跨画面,放置一句充满活力的粗体黄橙色日式笔触标语,并带有黑色轮廓:{argument name="bottom slogan" default="数字がでっかくて楽しい!"}。 视觉风格:高对比度、硬核奇幻光影、敌人身后戏剧性的爆炸效果、漫画排线、饱和的冲击色彩、带有黑色轮廓的厚实白色对话气泡、数字采用粗体 3D 漫画字体。上格需体现出挫败感和低冲击力,使用蓝色小数值;下格需体现出刺激感和力量感,使用暖色调巨额数值。 约束条件:必须使用 2 个漫画格,每格总计 4 个主要角色,上格必须有 4 个小额伤害数值,下格必须有 2 个巨额伤害数值,总计 4 个对话气泡,2 个垂直旁白框,以及 1 个底部大标语。保持所有可见的日语文本清晰可读,避免添加额外的文字或水印。

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