史诗级特洛伊木马入城后的全景画卷
[场景] = 公元前 12 世纪左右,安纳托利亚的特洛伊。特洛伊木马被拉入城墙后的片刻。 制作一个 21:9 宽高比的 360 度等距柱状全景图。 将场景渲染为具有正确等距柱状投影的完整球形全景图。 严格按照 [场景] 设置整个环境。 将摄像机放置在场景的正中心,并保持固定视角。 将环境设计为一个连续的圆形世界,没有左右边缘。 确保第一个和最后一个水平边缘完美对齐。 将建筑、人物和物体均匀分布在完整的 360 度视图中。 使用逼真的真实世界光照、材质和物理行为。 在整个全景图
- Category
- UI & Interfaces
- Model
- Nano Banana Pro
- Creator
- @aimikoda
- Source language
- zh-CN
- Source ID
- 8672
- Published
- Jun 7, 2026
Full prompt
[SCENE] = Troy, Anatolia, approx. 12th century BC. The moments after the Trojan Horse is pulled inside the city walls. Make a 360-degree equirectangular panorama in 21:9 aspect ratio. Render the scene as a full spherical panorama with correct equirectangular projection. Set the entire environment strictly based on [SCENE]. Place the camera at the exact center of the scene with a fixed viewpoint. Design the environment as a continuous, circular world with no left or right edge. Ensure the first and last horizontal edges align perfectly. Distribute architecture, people, and objects evenly around the full 360° view. Use realistic real-world lighting, materials, and physical behavior. Keep sharp focus across the entire panorama. Use uniform natural daylight with no dominant light direction. Ensure lighting intensity and color remain consistent across the full 360° panorama. Treat the environment as lit by an evenly diffused sky dome rather than a single sun source. Apply soft global shadows that do not favor any horizontal direction. Avoid directional sunlight gradients that could cause seam lighting mismatches. Avoid modern elements, UI overlays, borders, frames, cropped views, fantasy styling, or broken panorama seams.
Translations
史诗级特洛伊木马入城后的全景画卷
en[SCENE] = Troy, Anatolia, approx. 12th century BC. The moments after the Trojan Horse is pulled inside the city walls. Make a 360-degree equirectangular panorama in 21:9 aspect ratio. Render the scene as a full spherical panorama with correct equirectangular projection. Set the entire environment strictly based on [SCENE]. Place the camera at the exact center of the scene with a fixed viewpoint. Design the environment as a continuous, circular world with no left or right edge. Ensure the first and last horizontal edges align perfectly. Distribute architecture, people, and objects evenly around the full 360° view. Use realistic real-world lighting, materials, and physical behavior. Keep sharp focus across the entire panorama. Use uniform natural daylight with no dominant light direction. Ensure lighting intensity and color remain consistent across the full 360° panorama. Treat the environment as lit by an evenly diffused sky dome rather than a single sun source. Apply soft global shadows that do not favor any horizontal direction. Avoid directional sunlight gradients that could cause seam lighting mismatches. Avoid modern elements, UI overlays, borders, frames, cropped views, fantasy styling, or broken panorama seams.
史诗级特洛伊木马入城后的全景画卷
zh-CN[场景] = 公元前 12 世纪左右,安纳托利亚的特洛伊。特洛伊木马被拉入城墙后的片刻。 制作一个 21:9 宽高比的 360 度等距柱状全景图。 将场景渲染为具有正确等距柱状投影的完整球形全景图。 严格按照 [场景] 设置整个环境。 将摄像机放置在场景的正中心,并保持固定视角。 将环境设计为一个连续的圆形世界,没有左右边缘。 确保第一个和最后一个水平边缘完美对齐。 将建筑、人物和物体均匀分布在完整的 360 度视图中。 使用逼真的真实世界光照、材质和物理行为。 在整个全景图中保持清晰的焦点。 使用均匀的自然日光,没有主导的光照方向。 确保光照强度和颜色在完整的 360 度全景图中保持一致。 将环境视为由均匀漫射的天穹而非单一太阳光源照亮。 应用柔和的全局阴影,不偏向任何水平方向。 避免可能导致接缝光照不匹配的方向性阳光梯度。 避免现代元素、UI 叠加、边框、画框、裁剪视图、奇幻风格或破损的全景接缝。












