低多边形马赛克司机截图
生成一种复古 3D 游戏风格的特写,展示车内被遮挡面部的司机,适用于恶搞、表情包或犯罪类游戏视觉概念。
- Category
- UI & Interfaces
- Model
- GPT Image 2
- Creator
- Lars_Pragmata
- Source language
- en
- Source ID
- 18604
- Published
- May 6, 2026
Full prompt
Create a low-resolution, early-2000s 3D video game screenshot in a gritty PlayStation 2 / GTA-style aesthetic, showing a close-up view of {argument name="character type" default="a bald male driver"} seated inside a car at night. The camera is positioned just outside the front-left area of the vehicle, looking through the open side window toward the driver. The driver wears {argument name="clothing" default="a black jacket"} and has one visible hand gripping or resting on the steering wheel in the foreground. His head and ear are visible, but the entire face is intentionally covered by a large opaque {argument name="censor block color" default="medium brown"} rectangular privacy block centered over the face, extending from forehead to chin. The car interior is dark gray and black with a chunky low-poly steering wheel, seat, headrest, door frame, and dashboard shapes. Outside the window, show a dimly lit urban street or parking area with muted trees, pavement, and vertical poles, rendered with blocky textures and heavy pixelation. Use harsh polygonal geometry, jagged edges, flat shaded lighting, muted nighttime colors, visible compression artifacts, and a cinematic screenshot composition with black letterbox bars at the top and bottom.Translations
低多边形马赛克司机截图
enCreate a low-resolution, early-2000s 3D video game screenshot in a gritty PlayStation 2 / GTA-style aesthetic, showing a close-up view of {argument name="character type" default="a bald male driver"} seated inside a car at night. The camera is positioned just outside the front-left area of the vehicle, looking through the open side window toward the driver. The driver wears {argument name="clothing" default="a black jacket"} and has one visible hand gripping or resting on the steering wheel in the foreground. His head and ear are visible, but the entire face is intentionally covered by a large opaque {argument name="censor block color" default="medium brown"} rectangular privacy block centered over the face, extending from forehead to chin. The car interior is dark gray and black with a chunky low-poly steering wheel, seat, headrest, door frame, and dashboard shapes. Outside the window, show a dimly lit urban street or parking area with muted trees, pavement, and vertical poles, rendered with blocky textures and heavy pixelation. Use harsh polygonal geometry, jagged edges, flat shaded lighting, muted nighttime colors, visible compression artifacts, and a cinematic screenshot composition with black letterbox bars at the top and bottom.
低多边形马赛克司机截图
zh-CN创作一张低分辨率、21 世纪初 3D 电子游戏风格的截图,呈现出粗粝的 PlayStation 2 / GTA 游戏美学。画面展示了 {argument name="character type" default="一名光头男司机"} 夜间坐在车内的特写视角。摄像机位于车辆左前方外侧,透过敞开的车窗看向司机。司机身穿 {argument name="clothing" default="一件黑色夹克"},一只手清晰可见,正握住或搭在前景的方向盘上。可以看到他的头部和耳朵,但整个面部被一个巨大的不透明 {argument name="censor block color" default="中棕色"} 长方形隐私遮挡块刻意覆盖,该遮挡块位于面部中央,从额头延伸至下巴。车内饰为深灰色和黑色,配有粗糙的低多边形方向盘、座椅、头枕、车门框架和仪表盘形状。窗外展示昏暗的城市街道或停车场,带有模糊的树木、路面和垂直电线杆,并以块状纹理和强烈的像素化效果呈现。采用硬朗的多边形几何结构、锯齿状边缘、平坦的阴影光效、柔和的夜间色彩、可见的压缩伪影,以及带有顶部和底部黑色遮幅的电影级截图构图。











