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Minecraft 海岸世界中的真人

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Minecraft 海岸世界中的真人 1
UI & InterfacesYouMindui-interfacesUI 与界面en

Minecraft 海岸世界中的真人

生成一张将写实风格的旅行者置于生动的 Minecraft 风格海岸景观中的图像,适用于超现实旅行或游戏世界编辑。

Category
UI & Interfaces
Model
GPT Image 2
Creator
Larus Canus
Source language
en
Views0
Source ID
20129
Published
May 12, 2026
Use in StudioOpen source

Full prompt

Create a realistic travel-photo composition transformed into a Minecraft-style open-world screenshot. Show one human figure viewed from behind, standing near the lower left foreground on a grassy blocky cliff, looking out over a vast bright blue ocean and rugged voxel coastline. The person should remain photorealistic and natural, wearing {argument name="outfit" default="a tan wide-brim hiking hat, navy blue T-shirt, dark shorts, and black sneakers"}, with relaxed posture and hands by the sides, facing the scenery. The entire environment must be rendered as Minecraft-like cubic blocks: square grass and dirt ledges in the foreground, tall pixelated grass clumps, stepped rocky gray block formations along the shore, turquoise shallow water with white surf around the rocks, a deep cobalt ocean stretching to the horizon, and a green blocky forested coastline with hills and mountains in the distance. Use {argument name="scene location" default="a tropical coastal cliff overlooking the ocean"} as the setting. The sky is vivid clear blue with exactly many flat rectangular white voxel clouds scattered across the upper half, strong midday sunlight, saturated colors, crisp shadows, and high contrast. Camera angle is a wide landscape view from slightly behind and above the person, emphasizing scale and adventure, like a screenshot from an upgraded high-resolution Minecraft shader pack mixed with a real person. Keep the person anatomically realistic, not blocky, while all terrain, water edges, rocks, plants, clouds, and distant mountains are voxel/block-based. No text, no UI, no watermark.
Translations

Minecraft 海岸世界中的真人

en

Create a realistic travel-photo composition transformed into a Minecraft-style open-world screenshot. Show one human figure viewed from behind, standing near the lower left foreground on a grassy blocky cliff, looking out over a vast bright blue ocean and rugged voxel coastline. The person should remain photorealistic and natural, wearing {argument name="outfit" default="a tan wide-brim hiking hat, navy blue T-shirt, dark shorts, and black sneakers"}, with relaxed posture and hands by the sides, facing the scenery. The entire environment must be rendered as Minecraft-like cubic blocks: square grass and dirt ledges in the foreground, tall pixelated grass clumps, stepped rocky gray block formations along the shore, turquoise shallow water with white surf around the rocks, a deep cobalt ocean stretching to the horizon, and a green blocky forested coastline with hills and mountains in the distance. Use {argument name="scene location" default="a tropical coastal cliff overlooking the ocean"} as the setting. The sky is vivid clear blue with exactly many flat rectangular white voxel clouds scattered across the upper half, strong midday sunlight, saturated colors, crisp shadows, and high contrast. Camera angle is a wide landscape view from slightly behind and above the person, emphasizing scale and adventure, like a screenshot from an upgraded high-resolution Minecraft shader pack mixed with a real person. Keep the person anatomically realistic, not blocky, while all terrain, water edges, rocks, plants, clouds, and distant mountains are voxel/block-based. No text, no UI, no watermark.

Minecraft 海岸世界中的真人

zh-CN

创作一张将写实旅行照片转化为 Minecraft 风格开放世界截图的构图。画面中展示一个从背后拍摄的人物,站在左下角前景的一处草地方块悬崖边,眺望着广阔明亮的蓝色海洋和崎岖的体素海岸线。人物应保持写实且自然,身穿 {argument name="outfit" default="一顶棕褐色宽檐徒步帽、海军蓝 T 恤、深色短裤和黑色运动鞋"},姿态放松,双手垂在身体两侧,面向风景。整个环境必须渲染为类似 Minecraft 的立方体方块:前景是方形的草地和泥土岩架,高大的像素化草丛,岸边阶梯状的灰色岩石结构,岩石周围是带有白色浪花的绿松石色浅水区,深钴蓝色的海洋延伸至地平线,远处是带有丘陵和山脉的绿色方块森林海岸线。使用 {argument name="scene location" default="俯瞰海洋的热带海岸悬崖"} 作为背景。天空是明亮清澈的蓝色,上半部分散布着许多平坦的矩形白色体素云,正午阳光强烈,色彩饱和,阴影清晰,对比度高。摄像机角度为从人物后上方拍摄的广角风景视角,强调规模感和冒险感,如同升级版高分辨率 Minecraft 着色器包与真人混合的截图。保持人物在解剖学上的真实性,不要方块化,而所有地形、水边、岩石、植物、云朵和远处的山脉均基于体素/方块。无文字,无 UI,无水印。

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