Miniature City Knot Sculpture
GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Tre
- 分类
- 海报营销
- 模型
- GPT Image 2
- 来源作者
- EvoLinkAI
- 原始语言
- en
- 来源 ID
- poster-184
完整提示词
GPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.
多语言版本
Miniature City Knot Sculpture
deGPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.
Miniature City Knot Sculpture
enGPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.
Miniature City Knot Sculpture
esGPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.
Miniature City Knot Sculpture
frGPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.
Miniature City Knot Sculpture
jaGPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.
Miniature City Knot Sculpture
koGPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.
Miniature City Knot Sculpture
ptGPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.
Miniature City Knot Sculpture
ruGPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.
Miniature City Knot Sculpture
trGPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.
Miniature City Knot Sculpture
zh-CNGPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.
Miniature City Knot Sculpture
zh-TWGPT Image 2 + Kling = 🔥 This was done for Tokyo. [VAR_CITY] = "Tokyo, Japan" [NODE 1: BASE_TOPOLOGY] Generate a complex, self-intersecting 3D endless loop (e.g., a thick Trefoil Knot or Gordian Knot). Material_Output: Raw, unfinished layered birch plywood. Visible wood grain. [NODE 2: INSTANCER_LOGIC] AI_INFERENCE_TRIGGER: Analyze [VAR_CITY]. Extract its iconic architectural style, specific landmarks, and road infrastructure. Action: Instance these urban elements directly onto the surface normals of the [BASE_TOPOLOGY]. [NODE 3: GRAVITY_WARP] The gravity vector is strictly relative to the surface of the knot. Buildings must project outward from the wood, regardless of whether the surface is facing up, down, or sideways. The roads must follow the curvature perfectly. Tiny metallic cars dot the highways. [RENDER_ENGINE] Execute Tree. Output as a physical macro-photography studio shot. The object sits on a blank museum pedestal. Soft, diffuse top-lighting. Shallow depth of field to emphasize the miniature scale.












