物品纹理处理
根据以下 JSON 对附加的图片进行重新纹理处理: { “style_name”: “透明工作室渲染”, “visual_rules”: { “form”: { “shape”: “保留原始对象形状”, “outline”: “无轮廓,使用平滑的几何过渡和斜面” }, “照明”: { “style”: “工作室风格的 3 点光照或柔和 HDRI 设置”, “highlight”: “半哑光塑料或涂层表面的细微镜面反射高光”, “shadow”: “对象正下方的柔和投影,投射在
- 分类
- 图表信息图
- 模型
- GPT Image 2
- 来源作者
- @egeberkina
- 原始语言
- zh-CN
- 来源 ID
- 931
- 发布时间
- 2026年1月8日
完整提示词
根据以下 JSON 对附加的图片进行重新纹理处理:
{
“style_name”: “透明工作室渲染”,
“visual_rules”: {
“form”: {
“shape”: “保留原始对象形状”,
“outline”: “无轮廓,使用平滑的几何过渡和斜面”
},
“照明”: {
“style”: “工作室风格的 3 点光照或柔和 HDRI 设置”,
“highlight”: “半哑光塑料或涂层表面的细微镜面反射高光”,
“shadow”: “对象正下方的柔和投影,投射在半透明地板平面上”
},
“texture”: {
“surface”: “基于对象的平滑或轻微纹理,干净的着色器设置,噪点最小”,
“branding”: “粗体且对比度高,被视为印刷贴花或贴纸式标签”
},
“material”: {
“finish”: “半哑光或缎面着色器,模拟打印塑料或涂层材质”
},
“color_handling”: {
“strategy”: “将对象的原色作为焦点”,
“enhancement”: “略微提高饱和度和对比度,实现清晰的产品可视化”
},
“背景”: {
“type”: “完全透明(Alpha 通道)”,
“shadow”: “可选的软投影正下方,使其在视觉上接地”
}
},
“渲染”: {
“camera_angle”: “居中前视图或略微升高以提高尺寸清晰度”,
“depth_of_field”: “中性或稍浅,以保持物体完全清晰”,
“background_blur”: “无,背景保持透明”
}
}多语言版本
物品纹理处理
enretexture the image attached based on the JSON below: { "style_name": "Transparent Studio Render", "visual_rules": { "form": { "shape": "preserve original object shape", "outline": "no outlines, use smooth geometry transitions and bevels" }, "lighting": { "style": "studio-style 3-point lighting or soft HDRI setup", "highlight": "subtle specular highlights for semi-matte plastic or coated surfaces", "shadow": "soft drop shadow directly beneath the object, cast on a translucent floor plane" }, "texture": { "surface": "smooth or lightly textured based on object, clean shader setup with minimal noise", "branding": "bold and high-contrast, treated as printed decals or sticker-style labels" }, "material": { "finish": "semi-matte or satin shader, mimicking printed plastic or coated materials" }, "color_handling": { "strategy": "make the object's primary color the focal point", "enhancement": "slightly boosted saturation and contrast for clean product visualization" }, "background": { "type": "fully transparent (alpha channel)", "shadow": "optional soft drop shadow directly beneath the object to ground it visually" } }, "rendering": { "camera_angle": "centered front view or slightly elevated for dimensional clarity", "depth_of_field": "neutral or slightly shallow to keep object fully sharp", "background_blur": "none, background remains transparent" } }
物品纹理处理
zh-CN根据以下 JSON 对附加的图片进行重新纹理处理: { “style_name”: “透明工作室渲染”, “visual_rules”: { “form”: { “shape”: “保留原始对象形状”, “outline”: “无轮廓,使用平滑的几何过渡和斜面” }, “照明”: { “style”: “工作室风格的 3 点光照或柔和 HDRI 设置”, “highlight”: “半哑光塑料或涂层表面的细微镜面反射高光”, “shadow”: “对象正下方的柔和投影,投射在半透明地板平面上” }, “texture”: { “surface”: “基于对象的平滑或轻微纹理,干净的着色器设置,噪点最小”, “branding”: “粗体且对比度高,被视为印刷贴花或贴纸式标签” }, “material”: { “finish”: “半哑光或缎面着色器,模拟打印塑料或涂层材质” }, “color_handling”: { “strategy”: “将对象的原色作为焦点”, “enhancement”: “略微提高饱和度和对比度,实现清晰的产品可视化” }, “背景”: { “type”: “完全透明(Alpha 通道)”, “shadow”: “可选的软投影正下方,使其在视觉上接地” } }, “渲染”: { “camera_angle”: “居中前视图或略微升高以提高尺寸清晰度”, “depth_of_field”: “中性或稍浅,以保持物体完全清晰”, “background_blur”: “无,背景保持透明” } }




















