Jin Crow 科幻角色设定表
生成一张硬核 AAA 级科幻角色设计项目,展示一名身着重甲的“回声烟雾”特工,包含多角度视图、技能、装备及材质标注。
- 分类
- 图表信息图
- 模型
- GPT Image 2
- 来源作者
- ゲルニカ・クリエイティブ
- 原始语言
- en
- 来源 ID
- 20296
- 发布时间
- 2026年5月14日
完整提示词
目标:为 {argument name="character name" default="JIN CROW"} 创建一张暗黑科幻角色设计表。该角色是一名身着重甲的“回声烟雾”干扰者兼侦察专家,背景设定在肮脏的后启示录军事世界中。
画布:纵向概念艺术项目,4:5 比例,背景为做旧的混凝土灰色,边缘带有黑色墨迹飞溅,采用技术档案布局,使用小型白色压缩大写字体,配有细网格线和风化印刷质感。
主体:一名身材高大的男性化装甲特工,面部模糊不清,留着凌乱的深色头发,身穿厚重的分层黑色战术盔甲,带有破碎的斗篷条、重型靴子、大量绑带、扣环、小袋、电缆、金属板、红色装饰条以及粗犷的喷气背包/推进器。盔甲应呈现出烧焦、划痕、油渍、雨水浸湿和久经沙场的质感。色调采用炭黑、枪灰色、脏灰色、磨损皮革、柔和米色以及少量深红色细节。氛围阴森、电影感强、工业化且充满战术气息。
布局:左侧三分之一处包含一张大型全身正面英雄渲染图,特工站姿宽大沉稳,双臂放松。上方或侧面放置档案文字栏。右上角包含 4 个全身多角度视图,分别标注为正面、侧面、背面和 3/4 视角。中右侧包含特写肖像和技能面板。底部和中下部包含装备标注、动作姿态、色板、材质指南、注释以及团队背景小插图。
可见文字与档案内容:左上角大标题文字“JIN CROW”。副标题:“TEAM LEADER / ECHO-SMOKE DISRUPTOR”。包含引言:{argument name="quote" default="I listen to the city. Then I make it speak back."}。添加小型档案字段,包括角色、所属阵营、状态、身高、体重、年龄和个人资料。使用微小但可读的次要背景文字,不宜过多。在左侧栏附近添加一个徽章和类似签名的标记,左下角附近添加一个小型的垂直印章。
包含元素计数:左侧 1 个大型正面英雄角色;右上角 4 个全身多角度视图,标注为正面、侧面、背面和 3/4 视角;1 个特写肖像面板;6 个“回声烟雾”技能面板,分别标注为 Sonar Pulse(声纳脉冲)、False Footsteps(虚假脚步)、Shockwave Burst(冲击波爆发)、Signal Jammer(信号干扰器)、Echo Link(回声链接)和 Sound Blade(声波刃);4 个控制论/接口耳部细节面板;4 个鞋类视图,标注为正面、侧面、背面和鞋底;4 个喷气背包/推进器视图,标注为正面、侧面、背面和 3/4 视角;4 个辅助工具图纸,标注为 Sound Dagger(声波匕首)、Vibro Signal Launcher(振动信号发射器)、Smoke Canister(烟雾罐)和 Signal Grenade(信号手雷);2 个主要工具探测杆图纸,一个为完全展开的长杆,另一个为更大的模块化细节图;4 个剪影/动作姿态;7 个色块;6 个材质/饰面色块;1 个展示 3 名装甲小队成员的团队背景小插图。
面板细节:6 个技能面板应展示单色战术可视化效果,包括烟雾、声波、声纳环、红色故障痕迹、扭曲的脚步和穿过迷雾的身影。控制论/接口面板应为裁剪后的耳部植入物和小型入耳式设备。鞋类面板应展示带有防滑底的厚重装甲靴。喷气背包面板应展示一个矩形磨损的推进器,带有两个圆柱形罐体。辅助工具应为带有红色装饰的小型高科技设备。主要工具应为长型可折叠回声探测杆,带有类似天线的尖端和机械节段。动作姿态应展示特工在烟雾轨迹中冲刺、蹲伏、滑行和突进。
视觉风格:超精细 AAA 级电子游戏概念艺术,写实数字绘画,技术角色设定表,高微观细节,硬核黑色电影照明,低饱和度色彩,湿沥青反射,军事工业设计,科幻赛博朋克生存装备,戏剧性的烟雾氛围。面部刻意模糊处理为柔和的暗影,而非精细的肖像。
自定义:特工盔甲的颜色重点应为 {argument name="armor color emphasis" default="blackened gunmetal with muted red accents"};阵营标签应为 {argument name="faction label" default="SLUMS COALITION"};背景氛围应为 {argument name="background mood" default="rainy concrete dossier board with black smoke splatter"}。
约束:保持图像为单张紧凑的角色设定表,不要拆分为多张图片。严格遵守所有元素的计数要求。避免使用明亮的英雄色彩、干净的未来派白色盔甲、卡通风格、动漫风格、团队小插图之外的额外角色,或压过艺术表现的大段可读文字。多语言版本
Jin Crow 科幻角色设定表
enGoal: Create a dark sci-fi character design sheet for {argument name="character name" default="JIN CROW"}, a heavily armored echo-smoke disruptor / reconnaissance specialist in a grimy post-apocalyptic military universe. Canvas: Portrait-oriented concept art board, 4:5 aspect ratio, distressed concrete-gray background with black ink splatter edges, technical dossier layout, small white condensed uppercase typography, thin grid lines, weathered print texture. Main subject: A towering male-presenting armored operative with an obscured/blurred face, messy dark hair, bulky layered black tactical armor, shredded cloak strips, heavy boots, many straps, buckles, pouches, cables, metal plates, red accent tabs, and a rugged jetpack/propulsion pack. The armor should look scorched, scratched, oily, rain-wet, and battle-worn. Use a palette of charcoal black, gunmetal, dirty gray, worn leather, muted beige, and small dark red details. The mood is intimidating, cinematic, industrial, and tactical. Layout: Left third contains a large full-body front hero render of the operative, standing with wide heavy stance and arms relaxed. Above/alongside it place a dossier text column. Top right contains exactly 4 full-body view turnarounds labeled front, side, back, and 3/4 view. Middle right contains a close-up portrait and ability panels. Bottom and lower-middle contain equipment callouts, movement poses, palette, material guide, notes, and a team-context vignette. Visible text and dossier content: Large title text "JIN CROW" at top left. Subtitle: "TEAM LEADER / ECHO-SMOKE DISRUPTOR". Include the quote: {argument name="quote" default="I listen to the city. Then I make it speak back."}. Add small dossier fields for role, affiliation, status, height, weight, age, and profile. Use tiny readable-but-secondary lore text, not too much. Add an emblem and signature-like mark near the left column, plus a small vertical seal mark near the bottom left. Counted elements to include: exactly 1 large front hero character on the left; exactly 4 full-body turnaround figures across the top right labeled front, side, back, and 3/4 view; exactly 1 close-up portrait panel; exactly 6 echo-smoke ability panels labeled Sonar Pulse, False Footsteps, Shockwave Burst, Signal Jammer, Echo Link, and Sound Blade; exactly 4 cybernetic/interface ear-detail panels; exactly 4 footwear views labeled front, side, back, and sole; exactly 4 jetpack/propulsion pack views labeled front, side, back, and 3/4 view; exactly 4 secondary tool drawings labeled Sound Dagger, Vibro Signal Launcher, Smoke Canister, and Signal Grenade; exactly 2 primary tool probe-rod drawings, one extended full rod and one larger modular detail; exactly 4 silhouette/movement action poses; exactly 7 color swatches; exactly 6 material/finish swatches; exactly 1 team-context vignette showing 3 armored squad members. Panel details: The 6 ability panels should show monochrome tactical visualizations of smoke, sound waves, sonar rings, red glitch traces, distorted footsteps, and a figure moving through mist. The cybernetic/interface panels should be cropped ear implants and small in-ear devices. The footwear panel should show chunky armored boots with tread sole. The jetpack panel should show a rectangular worn propulsion pack with twin cylindrical tanks. The secondary tools should be compact high-tech devices with red accents. The primary tool should be a long collapsible echo probe rod with antenna-like tips and mechanical segments. The movement poses should show the operative sprinting, crouching, sliding, and lunging through smoke trails. Visual style: Ultra-detailed AAA video game concept art, realistic digital painting, technical character sheet, high micro-detail, gritty noir lighting, desaturated colors, wet asphalt reflections, military-industrial design, sci-fi cyberpunk survival gear, dramatic smoky atmosphere. Keep the face deliberately anonymized as a soft dark blur rather than a detailed portrait. Customization: The operative’s armor color emphasis should be {argument name="armor color emphasis" default="blackened gunmetal with muted red accents"}; the faction label should be {argument name="faction label" default="SLUMS COALITION"}; the background mood should be {argument name="background mood" default="rainy concrete dossier board with black smoke splatter"}. Constraints: Keep the image as a single dense character-sheet page, not separate images. Preserve all counted element quantities exactly. Avoid bright heroic colors, clean futuristic white armor, cartoon style, anime style, extra characters outside the team vignette, or large readable paragraphs that overpower the art.
Jin Crow 科幻角色设定表
zh-CN目标:为 {argument name="character name" default="JIN CROW"} 创建一张暗黑科幻角色设计表。该角色是一名身着重甲的“回声烟雾”干扰者兼侦察专家,背景设定在肮脏的后启示录军事世界中。 画布:纵向概念艺术项目,4:5 比例,背景为做旧的混凝土灰色,边缘带有黑色墨迹飞溅,采用技术档案布局,使用小型白色压缩大写字体,配有细网格线和风化印刷质感。 主体:一名身材高大的男性化装甲特工,面部模糊不清,留着凌乱的深色头发,身穿厚重的分层黑色战术盔甲,带有破碎的斗篷条、重型靴子、大量绑带、扣环、小袋、电缆、金属板、红色装饰条以及粗犷的喷气背包/推进器。盔甲应呈现出烧焦、划痕、油渍、雨水浸湿和久经沙场的质感。色调采用炭黑、枪灰色、脏灰色、磨损皮革、柔和米色以及少量深红色细节。氛围阴森、电影感强、工业化且充满战术气息。 布局:左侧三分之一处包含一张大型全身正面英雄渲染图,特工站姿宽大沉稳,双臂放松。上方或侧面放置档案文字栏。右上角包含 4 个全身多角度视图,分别标注为正面、侧面、背面和 3/4 视角。中右侧包含特写肖像和技能面板。底部和中下部包含装备标注、动作姿态、色板、材质指南、注释以及团队背景小插图。 可见文字与档案内容:左上角大标题文字“JIN CROW”。副标题:“TEAM LEADER / ECHO-SMOKE DISRUPTOR”。包含引言:{argument name="quote" default="I listen to the city. Then I make it speak back."}。添加小型档案字段,包括角色、所属阵营、状态、身高、体重、年龄和个人资料。使用微小但可读的次要背景文字,不宜过多。在左侧栏附近添加一个徽章和类似签名的标记,左下角附近添加一个小型的垂直印章。 包含元素计数:左侧 1 个大型正面英雄角色;右上角 4 个全身多角度视图,标注为正面、侧面、背面和 3/4 视角;1 个特写肖像面板;6 个“回声烟雾”技能面板,分别标注为 Sonar Pulse(声纳脉冲)、False Footsteps(虚假脚步)、Shockwave Burst(冲击波爆发)、Signal Jammer(信号干扰器)、Echo Link(回声链接)和 Sound Blade(声波刃);4 个控制论/接口耳部细节面板;4 个鞋类视图,标注为正面、侧面、背面和鞋底;4 个喷气背包/推进器视图,标注为正面、侧面、背面和 3/4 视角;4 个辅助工具图纸,标注为 Sound Dagger(声波匕首)、Vibro Signal Launcher(振动信号发射器)、Smoke Canister(烟雾罐)和 Signal Grenade(信号手雷);2 个主要工具探测杆图纸,一个为完全展开的长杆,另一个为更大的模块化细节图;4 个剪影/动作姿态;7 个色块;6 个材质/饰面色块;1 个展示 3 名装甲小队成员的团队背景小插图。 面板细节:6 个技能面板应展示单色战术可视化效果,包括烟雾、声波、声纳环、红色故障痕迹、扭曲的脚步和穿过迷雾的身影。控制论/接口面板应为裁剪后的耳部植入物和小型入耳式设备。鞋类面板应展示带有防滑底的厚重装甲靴。喷气背包面板应展示一个矩形磨损的推进器,带有两个圆柱形罐体。辅助工具应为带有红色装饰的小型高科技设备。主要工具应为长型可折叠回声探测杆,带有类似天线的尖端和机械节段。动作姿态应展示特工在烟雾轨迹中冲刺、蹲伏、滑行和突进。 视觉风格:超精细 AAA 级电子游戏概念艺术,写实数字绘画,技术角色设定表,高微观细节,硬核黑色电影照明,低饱和度色彩,湿沥青反射,军事工业设计,科幻赛博朋克生存装备,戏剧性的烟雾氛围。面部刻意模糊处理为柔和的暗影,而非精细的肖像。 自定义:特工盔甲的颜色重点应为 {argument name="armor color emphasis" default="blackened gunmetal with muted red accents"};阵营标签应为 {argument name="faction label" default="SLUMS COALITION"};背景氛围应为 {argument name="background mood" default="rainy concrete dossier board with black smoke splatter"}。 约束:保持图像为单张紧凑的角色设定表,不要拆分为多张图片。严格遵守所有元素的计数要求。避免使用明亮的英雄色彩、干净的未来派白色盔甲、卡通风格、动漫风格、团队小插图之外的额外角色,或压过艺术表现的大段可读文字。












